The Blue Fox
New member
I'm currently on Alpha 18.3 and here's a couple of things I've noticed about the game that I feel the need to complain about.
First and foremost...food poisoning...any time I get food poisoning in my game it instantly drains my hunger bar down to starving levels, draining my max stamina to only around 30 points. Is that a bug or something? Is anyone else getting that? Coz the wiki (which I think is not fully up to date, by the way) says it's supposed to only drain 10 points a second for a few seconds.
But if the way it's working in my game now is an actual feature TFP implimented recently, it's WAY too overpowered. Stupidly so. Either put it back to the way it was, a more gradual stamina drain, or impliment some anti-food poisoning perk, maybe as part of iron gut, so food poisoning chance below a certain percent doesn't give you food poisoning. Say, under 5% at level 1, 10% at level 2, 20% at level 3, and so on... or maybe even do both but the perk doesn't have such high percentages or reduces the stamina drain amount and/or duration instead for the sake of balance.
Second...I feel like the player character's walking speed is too...damn...slow. And yes, I do mean the unencumbered speed. Like seriously it feels like the walking speed is way slower than it should be and the player has to sprint all the time to get anywhere within the present century. If it's trying to encourage players to get vehicles as soon as possible that's a stupid way to go about things. Vehicles should be faster than any foot speed anyway without the need for walking to be as slow as molasses.
Also, is it just me or do all the land vehicles appear to have have the same exact top speed? Shouldn't the proper bike and the car have a faster top speed than the minibike, which, in turn, should have a top speed a bit faster than the top speed of the pedal bike? And there should be a gearbox system so the player can choose slower speeds for when they're navigating somewhere with a lot of obstacles like in a town so they're not crashing into everything, and then be able to gear up to top speeds for when out of town and travelling longer, open road/landscape distances.
Those are two complaints I have so far. I may come up with some others which I will add to this thread in the future. Feel free to add your own, guys.
First and foremost...food poisoning...any time I get food poisoning in my game it instantly drains my hunger bar down to starving levels, draining my max stamina to only around 30 points. Is that a bug or something? Is anyone else getting that? Coz the wiki (which I think is not fully up to date, by the way) says it's supposed to only drain 10 points a second for a few seconds.
But if the way it's working in my game now is an actual feature TFP implimented recently, it's WAY too overpowered. Stupidly so. Either put it back to the way it was, a more gradual stamina drain, or impliment some anti-food poisoning perk, maybe as part of iron gut, so food poisoning chance below a certain percent doesn't give you food poisoning. Say, under 5% at level 1, 10% at level 2, 20% at level 3, and so on... or maybe even do both but the perk doesn't have such high percentages or reduces the stamina drain amount and/or duration instead for the sake of balance.
Second...I feel like the player character's walking speed is too...damn...slow. And yes, I do mean the unencumbered speed. Like seriously it feels like the walking speed is way slower than it should be and the player has to sprint all the time to get anywhere within the present century. If it's trying to encourage players to get vehicles as soon as possible that's a stupid way to go about things. Vehicles should be faster than any foot speed anyway without the need for walking to be as slow as molasses.
Also, is it just me or do all the land vehicles appear to have have the same exact top speed? Shouldn't the proper bike and the car have a faster top speed than the minibike, which, in turn, should have a top speed a bit faster than the top speed of the pedal bike? And there should be a gearbox system so the player can choose slower speeds for when they're navigating somewhere with a lot of obstacles like in a town so they're not crashing into everything, and then be able to gear up to top speeds for when out of town and travelling longer, open road/landscape distances.
Those are two complaints I have so far. I may come up with some others which I will add to this thread in the future. Feel free to add your own, guys.