7th Day Suggestions

Nexian

Refugee
I like the game, but my issue is, I can get bored when the survival aspect is all taken care of. You become self-sufficient quite quickly.

Also, things like Infestations seem like way better challenges than base defense, since it doesn't need to be balanced around cheese designs.

I'm also all for choose-your-own difficulty kind of thing, but the game needs those available. Another thing the infestations (and building Tiers in general) do.

If I had to change the game in some way, it'd be fundamentally changing how the 7th day works. Change it to be a selection of survival issues each 7th day.

Each 7th day, the world presents a challenge, either instant, or ongoing, e.g.:

  • Feral Zombies (Same as now)
  • Weather

    Deep Freeze

    Very cold weather. Change the system to have ramping cold mechanics delayed or reversed by clothing, shelter and heat sources
  • Lasts up til the next 7th day
  • Crops stop growing or can die in this time
  • Water sources freeze
  • Increase in wolves

[*]Storm

  • Constant rain and clouds. Loud.
  • Acts as a permanent night
  • Lasts up til the next 7th day
  • Cold due to wetness, but nothing like Deep Freeze

[*]Heatwave

  • Extreme heat. Change the system to have ramping heat mechanics delayed or reversed by clothing, shelter and water sources
  • Lasts up til the next 7th day
  • Crop system changed to require water. More water needed in this event
  • Being in exposed sun can ramp up the effects quite quickly
  • Add a food spoilage system for anything not canned. This event speeds up that spoilage
  • Increase in vultures

[*]Fallout

  • A wave of nuclear fallout passes over the map over the 7 days.
  • You need to bunker down while it passes or have the gear to survive it
  • After passing it, leaves a far larger percentage of zombies radiated for the remaining days
  • The wave is large enough that it takes a day to pass over any single area of the map


[*]Raiders

  • I know we're aiming for them. But an event for 7th day around them would be good. For 7 days they launch attacks at various times
  • Unlike zombies, their main aim is attacking your base and raiding your stash, whether you're there or not
  • You get a warning within a couple of hours of attacks
  • After half the days have passed, their camp is revealed is you want to try to stop them at the source

    The camp can be a literal camp somewhere
  • Or, a POI with raider spawns replacing zombies
  • The POI can be found beforehand, but isn't revealed 


[*]Feral Fauna

  • All animals are zombiefied for the next 7 days
  • Animals no longer attack zombies for this period, only players
  • Packs of various animals wander the world
  • This also includes flocks of birds
  • Animals are far more aggressive in this period and have a larger aggro range

[*]Zombie Mutation

  • For 7 days, zombies get a mutator, e.g.

    Head Shots - only head shots hurt them ( can still take off limbs)
  • Bullet Resistant - less damage from bullets
  • Tough - Bonus health
  • Burning - always on fire, but don't take damage from it
  • etc.

[*]These mods could be configured to go away on the 7th day, or stack and fall off

  • e.g. if you set it to a 3 stack, the zombies retain the latest 3 buffs they've gotten from these events
  • You could make it so max stacks increase every X days to have a ramping challenge




Basically just things like this that up the survival aspect. When I say "7th day", I am referring to whatever the player sets it to, not necessarily 7th. Then they could enable or disable these events in options too. So you could, for instance, have a permanent Deep Freeze world, or a Raider world, or Wild World, etc.

For me, the zombie attacks on the 7th day are the least interesting aspect of 7 days to die at the moment

 
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