ShadesOfKnight
New member
Hey, everyone!
So I've been noticing an increasing trend - or perhaps I'm only noticing it more over time - of reliance on the RNG for damn near everything in gaming recently.
In 7D2D I first picked up on it with the scavenging for "parts" for so many things - especially going through an entire city and not finding even one "baseball bat parts" - and like the saying goes, once you see it you can't stop seeing it.
So is anyone else seeing this trend of over-reliance on RNG? Does anyone else have a problem with it? Does anyone have a solution to it?
That last question is actually not rhetorical - I'm not a great programmer, but I know enough to realize that computers suck at modeling statistical probabilities without using RNG... and I'm dying for someone smarter than me to come up with a better way so that we can have something better than luck driving what could otherwise be strategic gameplay.
So I've been noticing an increasing trend - or perhaps I'm only noticing it more over time - of reliance on the RNG for damn near everything in gaming recently.
In 7D2D I first picked up on it with the scavenging for "parts" for so many things - especially going through an entire city and not finding even one "baseball bat parts" - and like the saying goes, once you see it you can't stop seeing it.
So is anyone else seeing this trend of over-reliance on RNG? Does anyone else have a problem with it? Does anyone have a solution to it?
That last question is actually not rhetorical - I'm not a great programmer, but I know enough to realize that computers suck at modeling statistical probabilities without using RNG... and I'm dying for someone smarter than me to come up with a better way so that we can have something better than luck driving what could otherwise be strategic gameplay.