Evil_Geoff
New member
This is AMAZING! Love, love, LOVE it!
One very minor detail. Runways are numbered via their compass headings. In 7DtD, this gives the south end of a runway number 00 because you are heading north. North end of the same runway will be 18 because the south heading is 180 degrees. West end of a runway would be 09 (90 degrees), and the East end would be 27 (270 degrees).
With the pre-generated world map, those would be fixed numbers and not change. In the mod form of the airport the rotation can change so is pretty much irrelevant. I'll go in and manually fix the runway numbers myself. Again, great job!
One very minor detail. Runways are numbered via their compass headings. In 7DtD, this gives the south end of a runway number 00 because you are heading north. North end of the same runway will be 18 because the south heading is 180 degrees. West end of a runway would be 09 (90 degrees), and the East end would be 27 (270 degrees).
With the pre-generated world map, those would be fixed numbers and not change. In the mod form of the airport the rotation can change so is pretty much irrelevant. I'll go in and manually fix the runway numbers myself. Again, great job!

The bugs with RWG tile placements are the main reason why the CompoPack hasn't released for A21 yet. If the tiles won't place properly, the prefabs won't go in right either....My main issue with Random Gen at the moment is trying to get Random Gen to align RWG tiles and the airport prefabs in a certain, predictable way. Right now Random Gen is just that; Random. I require a certain degree of order to make it work.