using System.Collections;
using System.Collections.Generic;
using UnityEditor.Profiling.Memory.Experimental;
using UnityEngine;
public class GrowingPlant : MonoBehaviour
{
public float growspeed = 0.01f;
private void Start()
{
transform.parent.GetComponent<BoxCollider>().enabled = false;
}
void Update()
{
if (transform.localScale.x < 1.0)
{
transform.localScale += new Vector3(0.1f,0.1f,0.1f) * Time.deltaTime * growspeed;
}
if (transform.localScale.x >= 0.9f)
{
transform.parent.GetComponent<BoxCollider>().enabled = true; //Ready for harvesting
}
}
}