3 things I want.

ryoendymon

Refugee
NUMBER 1:

Let us interact with things. I know it sounds silly, but I'd like to be able to sit in a chair, lay on a bed, etc. It's a multiplayer game so these little RPG elements would be a nice touch.

NUMBER 2:

Expand wiring in a way kind of similar to how Minecraft uses "redstone". Doesn't have to go as indepth, but letting people get creative would be nice.

Subcategory to 2, let us have multiple power . sources feed into one line. Maybe have it require us to make higher guage wire, but perhaps make like 3 tiers of wire guaging, at 2 you could have like 2 or more generator/solar banks feed into it, and have the wiring be able to extend power further. (Like if currently a generator can only transmit power through say 20 blocks distance, maybe tier 2 could go 40, and Tier 3 could go 80)

I suggest this because a couple times I played friendly multiplayer, and we had walled off a neighborhood, we wished we could set up a central power generation to feed all our bases, but the game doesn't allow it. This could also open up options like making a hydroelectric generator or wind generator by salvaging alternators from cars, finding inverters, etc.

NUMBER 3

More decoration. More paint options, let us make rugs and the like from hide, again just cosmetic and asthetic options, addubg a little RPG to the game.
 
and have the wiring be able to extend power further. (Like if currently a generator can only transmit power through say 20 blocks distance, maybe tier 2 could go 40, and Tier 3 could go 80)
There is a parameter you can change (if on PC) that lets you change the max length of your wires. If you increase it, you can have wires go much further. I'm not sure what the max possible range is, but you could test it out. Personally, I'd consider adding relays to tops of electric poles and run the power long distances that way after increasing the distance. Even though you won't see the wires when not using the wire tool, it still makes it feel realistic. Alternatively, just bury some relays and connect them. A hole 2 deep, drop a relay and connect it, then put a dirt terrain block on top to hide it. Repeat until finished.

Hated said:
  • Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15

You add/change it in the items.xml file for the Action1 property of the meleeToolWireTool. So it's an easy mod to make.
 
NUMBER 2:

Expand wiring in a way kind of similar to how Minecraft uses "redstone". Doesn't have to go as indepth, but letting people get creative would be nice.

Subcategory to 2, let us have multiple power . sources feed into one line. Maybe have it require us to make higher guage wire, but perhaps make like 3 tiers of wire guaging, at 2 you could have like 2 or more generator/solar banks feed into it, and have the wiring be able to extend power further. (Like if currently a generator can only transmit power through say 20 blocks distance, maybe tier 2 could go 40, and Tier 3 could go 80)

I suggest this because a couple times I played friendly multiplayer, and we had walled off a neighborhood, we wished we could set up a central power generation to feed all our bases, but the game doesn't allow it. This could also open up options like making a hydroelectric generator or wind generator by salvaging alternators from cars, finding inverters, etc.
The electrical system in the game needs to be reworked, but I don’t think it needs to be done right now.
 
The electrical system in the game needs to be reworked, but I don’t think it needs to be done right now.
The game is considered officially out....so I would say that yes, it does need done.

It's far too simplistic, and honestly, a lot of people seem to just ignore electricity anymore based on videos I see. Because it doesn't really do much.

Like, yeah some traps are ok, but it's still very meh
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There is a parameter you can change (if on PC) that lets you change the max length of your wires. If you increase it, you can have wires go much further. I'm not sure what the max possible range is, but you could test it out. Personally, I'd consider adding relays to tops of electric poles and run the power long distances that way after increasing the distance. Even though you won't see the wires when not using the wire tool, it still makes it feel realistic. Alternatively, just bury some relays and connect them. A hole 2 deep, drop a relay and connect it, then put a dirt terrain block on top to hide it. Repeat until finished.



You add/change it in the items.xml file for the Action1 property of the meleeToolWireTool. So it's an easy mod to make.
Suggesting people need to edit the game file is like saying "the game shouldn't be fixed because mods exist"

I'm talking about things I'd like to see the game, base, out of the box, do. Especially with the new price point since taking it out of alpha
 
The game is considered officially out....so I would say that yes, it does need done.

It's far too simplistic, and honestly, a lot of people seem to just ignore electricity anymore based on videos I see. Because it doesn't really do much.

Like, yeah some traps are ok, but it's still very meh
Post automatically merged:


Suggesting people need to edit the game file is like saying "the game shouldn't be fixed because mods exist"

I'm talking about things I'd like to see the game, base, out of the box, do. Especially with the new price point since taking it out of alpha
And maybe they will add it to the new game options that are coming. I just gave you a way to do it rather than waiting and hoping that someday they will add it as an option in the game itself. If you don't want to do it, then that's your choice. But wire length is certainly not something that they have to add if they don't want to. You can run wires as far as you want if you are using relays or other electrical items, up until you are so far you can't power it anymore since there's a cost for each component. That's enough for the vast majority of players. Most aren't trying to power stuff 500+ meters away. So it isn't something that is "required" just because the game is out of alpha. And, to be clear, it isn't early access on Steam, but it is still in development and is not released as a final product yet. That won't happen for at least a couple more years based on the latest information from faatal. The version number was changed (presumably) because of requirements for a console release, but it's still essentially still an alpha release at this time.
 
It's far too simplistic, and honestly, a lot of people seem to just ignore electricity anymore based on videos I see. Because it doesn't really do much.
By and large, now in the game electricity is needed for only two things:
- Turrets
- Automatic doors
Everything else is very optional and doesn't make much sense. Even though electric fences make defense easier, you can do without them. There are also lamps that do not require power. Instead of blade traps, you can use stakes.
 
NUMBER 1:

Let us interact with things. I know it sounds silly, but I'd like to be able to sit in a chair, lay on a bed, etc. It's a multiplayer game so these little RPG elements would be a nice touch.

NUMBER 2:

Expand wiring in a way kind of similar to how Minecraft uses "redstone". Doesn't have to go as indepth, but letting people get creative would be nice.

Subcategory to 2, let us have multiple power . sources feed into one line. Maybe have it require us to make higher guage wire, but perhaps make like 3 tiers of wire guaging, at 2 you could have like 2 or more generator/solar banks feed into it, and have the wiring be able to extend power further. (Like if currently a generator can only transmit power through say 20 blocks distance, maybe tier 2 could go 40, and Tier 3 could go 80)

I suggest this because a couple times I played friendly multiplayer, and we had walled off a neighborhood, we wished we could set up a central power generation to feed all our bases, but the game doesn't allow it. This could also open up options like making a hydroelectric generator or wind generator by salvaging alternators from cars, finding inverters, etc.

NUMBER 3

More decoration. More paint options, let us make rugs and the like from hide, again just cosmetic and asthetic options, addubg a little RPG to the game.
It certainly wouldn't hurt to make game world assets movable and/or craftable as placeholders are replaced by custom assets, but -- pretty please -- more like they are in FO4 than FO76. Or, at least, a base set for which players are not charged extra. (76 actually charges for FO4 assets.) There are, of course, mods for PC that allow this now -- use every door type in the game; pick up signs and so forth with which to decorate your base, etc., but of course they aren't supported by the consoles. Kindly bear with me, but I have nightmares 7 Days will turn into a FO76-like, predatory "live service" game, especially considering prominent "content creators" are actually suggesting it become just that. AI usage and "cosmetic" non- DLCs already have put the quietus on my ever recommending it to or gifting it to anyone. Let the cookie handouts commence.
 
Instead of blade traps, you can use stakes.
Depends.... I realy like vertical blades in my entrance corridor. As long as there are no zeds around I can walk in and out, the moment I'm under attack they do good headshot damage wich make them last relativly long compared to horizontals. Don't see how stakes can replace that.
 
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