enkephalin07
Refugee
I managed to clear a Blood Moon at 1:33 on my 4th week. First time I survived at all, much less found nothing to do but collect lootbags and make repairs until 4.
I found this little house between towns with a tight, spiral layout, with lots of chokepoints (I'm playing a 10k generated world, but I assume the prefab is in Navezgane.) I had made a stand there on week 3, mostly relying on wooden spikes around the foundation and a baseball bat in the chokepoints, but got overrun ~2pm after the horde bust holes directly through the loops of the spiral to make it essentially a straighter line for them. I patched the breaches with reinforced double doors to hopefully make them less attractive than following the open entry. I think what won the game on day 28 was wrapping the house twice in electrical fence, then crisscrossing all the hallways and stairways with more. I also replaced the rooftop windows with double doors, and during the attack I could redirect their path by opening and closing different sets. A few times I had to open these to deal with the crawlers and canines who got under the fences.
I did make some mistakes; my dart trap and shotgun turret never fired, and I had a sledge set up to punch zeds into a blade trap which also didn't power on. I tried to fix these, but didn't have the same success on day 35, probably because I got cocky and didn't use the door switching strategy like before. Now the place is so damaged that it would take a dedicated weeklong effort to shape it up. But I don't feel like doing this; I'm playing a generated and unexplored world, I'd much rather nomad around than establish a settlement. Are there viable strategies for surviving on the run? I tried that on week 2 and it ended pretty miserably.
I found this little house between towns with a tight, spiral layout, with lots of chokepoints (I'm playing a 10k generated world, but I assume the prefab is in Navezgane.) I had made a stand there on week 3, mostly relying on wooden spikes around the foundation and a baseball bat in the chokepoints, but got overrun ~2pm after the horde bust holes directly through the loops of the spiral to make it essentially a straighter line for them. I patched the breaches with reinforced double doors to hopefully make them less attractive than following the open entry. I think what won the game on day 28 was wrapping the house twice in electrical fence, then crisscrossing all the hallways and stairways with more. I also replaced the rooftop windows with double doors, and during the attack I could redirect their path by opening and closing different sets. A few times I had to open these to deal with the crawlers and canines who got under the fences.
I did make some mistakes; my dart trap and shotgun turret never fired, and I had a sledge set up to punch zeds into a blade trap which also didn't power on. I tried to fix these, but didn't have the same success on day 35, probably because I got cocky and didn't use the door switching strategy like before. Now the place is so damaged that it would take a dedicated weeklong effort to shape it up. But I don't feel like doing this; I'm playing a generated and unexplored world, I'd much rather nomad around than establish a settlement. Are there viable strategies for surviving on the run? I tried that on week 2 and it ended pretty miserably.
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