- Version
- 2.5 and earlier
- Platform
- Windows
As per this topic that was posted earlier this year
I think the QA poster missed the point. The issue isn't that the new variants (charged,infernal) are deadly, the issue is that the double damage multiplier is only applied to 2 zombie types, business and utility, starting at radiated level. Needless to say, these 2 zombies are not new, they just for whatever reason have double damage starting at radiated which gets inherited to the 2 new variants.
Just double checking, is this truly intended behaviour? Seems totally random that these 2 zombies out of all of them would have this modifier when no other zombie does, except radiated vulture that gets a 40% buff. Why is the business man more deadly than a lumberjack or a demo? I shall stress again, the damage multiplier gets inherited from the radiated variant into the 2 new ones, leading these 2 zombies becoming the deadliest mofos in the game, rest your bones if you get slapped by a charged variant of either of these.
entityclasses.xml, lines 1476 and 2994 (business zombie template and utility zombie template)
(ignore the rick roll video, won't let me post)
zombie Business Man Radiated/Charged/infernal, zombie Utility Worker Radiated/Charged/Infernal These zombies deal double damage to the character. entityclasses.xml - There is a line in the characteristics of these zombies <passive_effect name="EntityDamage" operation="perc_add" value="1"/> = x2 damage, that's how it should be? On the hardest difficulty they kill with one hit 300 HP (no armor)
I think the QA poster missed the point. The issue isn't that the new variants (charged,infernal) are deadly, the issue is that the double damage multiplier is only applied to 2 zombie types, business and utility, starting at radiated level. Needless to say, these 2 zombies are not new, they just for whatever reason have double damage starting at radiated which gets inherited to the 2 new variants.
Just double checking, is this truly intended behaviour? Seems totally random that these 2 zombies out of all of them would have this modifier when no other zombie does, except radiated vulture that gets a 40% buff. Why is the business man more deadly than a lumberjack or a demo? I shall stress again, the damage multiplier gets inherited from the radiated variant into the 2 new ones, leading these 2 zombies becoming the deadliest mofos in the game, rest your bones if you get slapped by a charged variant of either of these.
entityclasses.xml, lines 1476 and 2994 (business zombie template and utility zombie template)
(ignore the rick roll video, won't let me post)
- Reproduction Steps
- play the game, meet a radiated business or utility zombie, get rekt
- Link to Logs
- https://pastebin.com/C7hAAPuw
- Link to Screenshot/Video
- https://www.youtube.com/watch?v=dQw4w9WgXcQ