2 Ideas about POIs and quests.

DaChibi

Refugee
The first is an item that can reset a POI independently of chunk resetting or a quest. Mostly this is so players can redo POIs that don't have a quest associated with them.

The second is more involved but I would love to see POI difficulty evolution. So instead of a POI being stuck at a set difficulty, every time it gets completed it ranks up in difficulty and maybe have it have less destroyed areas, more locked rooms, more traps, etc. I get this might mean recreating several versions of the same POI but it could increase game length on smaller maps.
 
The first is an item that can reset a POI independently of chunk resetting or a quest. Mostly this is so players can redo POIs that don't have a quest associated with them.

The second is more involved but I would love to see POI difficulty evolution. So instead of a POI being stuck at a set difficulty, every time it gets completed it ranks up in difficulty and maybe have it have less destroyed areas, more locked rooms, more traps, etc. I get this might mean recreating several versions of the same POI but it could increase game length on smaller maps.
I doubt you would see the first as any kind of item. If you are on PC, you can just use the console to reset it if you are the host/admin or playing solo.

And the second wouldn't really be feasible. You aren't going to fit a tier 5 worth of danger into a tiny tier 1 house, and you wouldn't want to have a skyscraper as a tier 1 because of how long it would take to complete it. And trying to just swap in different POI would mean that is someone likes a specific POI, they could only do it once before it becomes some other random POI. If amount of POI on a small map is an issue, why not play on a larger map?
 
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