The first is an item that can reset a POI independently of chunk resetting or a quest. Mostly this is so players can redo POIs that don't have a quest associated with them.
The second is more involved but I would love to see POI difficulty evolution. So instead of a POI being stuck at a set difficulty, every time it gets completed it ranks up in difficulty and maybe have it have less destroyed areas, more locked rooms, more traps, etc. I get this might mean recreating several versions of the same POI but it could increase game length on smaller maps.
The second is more involved but I would love to see POI difficulty evolution. So instead of a POI being stuck at a set difficulty, every time it gets completed it ranks up in difficulty and maybe have it have less destroyed areas, more locked rooms, more traps, etc. I get this might mean recreating several versions of the same POI but it could increase game length on smaller maps.