2.0+ thoughs ansmd addons from the town hall meeting

  • Items too equip on you like the smoke mask and Biohazder mask will break overtime and will need to be fixed/replaced/found and they go in tiers that increase durability and protection

  • Weather in the pine forest for minor heat and cold. And storms for forest which are
  1. Heat waves/cold fronts
  2. Heavy rain (slows you down)
  3. Snow/sleak (makes you very cold)
  4. Super heat wave (makes you very hot)
  • Other biomes have different hazards rather then just heat/cold.
  1. Desert has dust insulation
  2. Snow has shortness of breath/tin air and harsh windchill
  • The undercloths for your arnor add a 1 point of protection and they are shown just over your character. If you wish too see it then you can use the wardrobe system it goes as
  1. Basic hats
  2. Outfits or even just pants and shirts
  3. Socks
  4. Wraps/cloths for gloves
Some even provide extra minor bonus like
  • Working socks increase stamina with tools by 5%
  • Athlete socks decrease stamina lost by 5%
  • Sports outfit increase stamina 5%
  • Sweat band descreses stamina with melee
  • Working shirt increase block damage
  • Casual business outfit increase bartering buying
  • Business shoes increase sell value
  • Bdu increase ranged damage by 5%
  • Lumberjack and mining shirt increase mining/harvesting of each respective item by 5%
A new slot for survival kits too help aid you. Crafted with materials set with the them abs even weapon/armor mods. These provide extra bonus too whatever your doing. These will appear on your person visually as well as a satchel with different badges, back backs, side mounted Charms, first aid or drink kits
  • Scraping/hunting/harvest kits
  • Light, small, mid, large, ultra light backpacks
  • Looting/bartering/quest Charms
  • Extra health/stamina kits
  • Etc
zombies
  • Old frostclaws and desert spitters are now mining bosses, slightly larger and more deadly
  • Mutated Zombies can now spit a volley of radioactive spit or emit a plus of Radation
Effects
  • Heat/cold/Radation/smoke insulation/dust has levels of exposer and give you debuffs the longer your in/suffering those effects

  • Biomes like the wasteland give you Radation sickness while you swim, snow basically insta freezes you
Wildlife
  • All biomes have hostile Wildlife. The forest having the most varried amount
  • At night deer come out the most but so does everything else
 
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