a383125283
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HUD Water filling No longer working on this version,Ask for your help
<rect width="171" height="43" pos="0,-235" controller="PlayerStatsWindow" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
<filledsprite depth="3" name="background" color="110,110,110,128" width="169" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="5" name="BarContent" color="52,137,167,128" width="169" type="filled" fill="{playerwaterfill}" />
<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_water" size="32,32" pos="4,-6" foregroundlayer="true"/>
<label depth="7" name="TextContent" pos="10,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{playerwater}%" height="30"/>
<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
<filledsprite depth="8" name="background" color="0,0,0,255" width="171" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="3" name="background" color="0,0,0,255" width="170" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
</rect>
<rect width="171" height="43" pos="0,-235" controller="PlayerStatsWindow" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
<filledsprite depth="3" name="background" color="110,110,110,128" width="169" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="5" name="BarContent" color="52,137,167,128" width="169" type="filled" fill="{playerwaterfill}" />
<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_water" size="32,32" pos="4,-6" foregroundlayer="true"/>
<label depth="7" name="TextContent" pos="10,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{playerwater}%" height="30"/>
<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
<filledsprite depth="8" name="background" color="0,0,0,255" width="171" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="3" name="background" color="0,0,0,255" width="170" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
</rect>