10 Suggestions / Ideas

sd667

New member
Hi everyone, after almost 2000 hours in game, I decided to make this suggestion post. Before digging in, I would like to make sure all I suggest here isn’t a way to criticize the work of the developers or the team.
Plus, these suggestions may have been done in the past, so all my appologies, it’s just some ideas or improvements which only imply my opinion.
Also, I’m playing Vanilla, and I’m not looking for any mods.
To end this disclaimer, I’m not trying to create some debates, just giving some ideas. They can be good, or bad, used or not, that’s not the point, I just wanted to share them with you all.

1/ Magazines :
I know the new magazine system has been pretty controversial, but I really like this idea.
However, I think it could be a way to make it even more interesting.
I think it would be very interesting to include « Special Numbers » in each collection.
For example, the Special Number could be like a « Legendary » Magazine that offers you a recipe (from a mod for example) in addition to the crafting level implementation.
Second option for the SN, it could implement your crafting level to the next item by reading this magazine. Example : you have a 20 magazine and 5 left to the next item, by reading the SN you would gain this 5 lvl at once.
Third option, the SN will give you +3, +5 or whatever to your crafting level (in this particular collection).
These SN would only be in loots and not available in the traders inventory.

2/ Farming / Living off land :
It could be very interesting to be able to make grow all the veggies we’re using in the recipes.
Also, be able to can all the veggies we produce, could be a big plus.
For example, being able to grow peas and can them to make some gumbos for late game, without being forced to raid all vending machines.

I had another idea about farming, but more specially having animal farms.
It could come in different levels, implemented by magazines too.
Of course, each of these farms could have advantages and downsides.
For example :
- Lvl 0 : Rabbit farm :
    - Good : Provides a small amount of meat and leather
    - Bad : Creates heat, could also attracts snakes, coyotes.
- Lvl 1 : Chicken farm :
    - Good : Provides eggs and feathers, maybe some raw meat too.
    - Bad : Creates heat and noises that attracts zombies, could also attracts snakes, coyotes.
- Lvl 2 : Pig farm :
    - Good : Provides a large amount of meat and leather.
    - Bad : Creates heat and noises that attracts zombies, could also attracts wolves, cougars, sometimes bears.
- Lvl 3 : Bee farm :
    - Good : Provides honey.
    - Bad : Creates heat and noises that attracts zombies, could also attract bears.
- Lvl 4 : Fish farm :
    - Good : Provides a good amount of fish (that could be canned with cooking or off land skill)
    - Bad : Creates heat, attracts bears or even maybe bear packs.

Additional idea : adding foxes to replace the coyotes in forest biom.

3/ Fishing
Fishing would of course be a good option too, to allow the player to find some fish to cook some recipes, even maybe some new one.
It would go with the potential Fish farm, but it could also be added in the wilderness.
We could imagine 3 different levels or tier in this new way to provide food.
For example :
- Lvl 1 : Fishing by hand, with a small guarantee of catching something
- Lvl 2 : Rod fishing, with a significant better amount of catches.
- Lvl 3 : Net fishing, with an even better amount of catches, allowing to catch several fishes at once.

4/ Traps / Trapper skills
At a certain level of Living off land, I could be interesting to add some traps to catch animals.
We can here also imagine different stages :
- Lvl 1 : Chicken and rabbits
- Lvl 2 : Fishes
- Lvl 3 : Deers

5/ Cooking :
As said in the previous point, it would be really interesting to be able to can our own food.
For this point, we should probably bring the empty can back.
Each canning recipe could need the same kind of items. For example : Empty can + Water + Veggie or meat.
These recipes could easily be added to the Home Cooking magazines, or be added as recipes like the mods.

6/ Cooking equipment :
Although we’re able in late game to craft some gyrocopters or complicated weapons, we’re still cooking over the fire. I know, it provides a pretty good taste to food, but I think it would be interesting to be able to use an oven or a « modern » cooking stove, using charcoal or even gas to be lit.
This option wouldn’t change the cartable items, but could reduce the cooking time, or improve the quantities. For example : Using the cooking stove to make some steaks will reduce the time needed by 50% and give you a 5% change to get an extra steak.

7/ Traders :
The idea of having a different trader in each biom, is pretty interesting. But, we should improve this idea.
For example in forest, instead of having X amount of Rekt, we could have X amount of « Rent Shop » but different guys running these shops and in each biom, 1 shop ran by the « boss », Rekt for the forest, Jen for the burnt forest, etc…
Also, the « boss » could have some exclusive products or quests.
The quest to another trader/biom would be automatically given by the boss.

8/ Dew collectors :
Before the update containing the mods for the dew collectors, I had a similar idea, I deleted this part because this improvement is pretty good to me. However, I think it would be nice to have the collectors filling faster in case of rainy water.

9/ Storage :
The new upgradable storage boxes are pretty interesting and useful. I think the fact a durability had been added, is probably going with the future implementation of bandits (personal speculation).
There is juste one point that I miss a lot. The paintable crates.
I really miss the fact that we were able to paint our crates and make them more matching to our bases.
It would be nice to have this possibility again.

Also, it quite interesting to be able to craft some store shelves, but it would be even better to be able to use them as real storage.

10/ Salvaging / Cloth
As we all know, cloth is a really important part of the game and it became pretty complicated to have a good amount of it at some point.
It could be interesting to add a new salvation state, using a knife on sofa and curtains to be able to get more cloth pieces than using an axe.

Thanks for having read this post!
Have a great day, and nice holidays!

 
I think developers could do something like farming with animals. It could make players feel like a stereotypical American farmer who first shoots a gun and then asks why you came. I think it would be possible to create a claim block for animals. Аnimals will reproduce near their block, as well as a limited taming time for animals outside its radius. A decoy to call the desired tamed animals to you. Add a skill system that divides animals by the degree of difficulty for taming from a chicken to anyone. Add a chance of turning animals into zombies from bites. Zombies will attack if they notice tamed animals. The blood moon does not apply to animals. Only visual contact. The need to worry about the life of pets, I think, will play a role in the attractiveness of the game. Then you can add animal needs (vaccinations, maybe, I don't know). 

To avoid questions about zombies not being aggressive towards animals, I think it would be worth making living animals faster than zombies (animals), and the radius of aggression triggering on wild animals will be much smaller than on tame ones. Like, these are saturated with human smell. Considering that the block does not attract animals, they would need a pen, and in a pen animals are easy targets for zombies.

I also think it's a good idea to have different merchants with different resources for each biome. For each biome. And have the merchant base look unique depending on the biome. That is, traders of complex biomes will sell more advanced items.

 
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