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10 Slot Toolbelt! (A18)

KhaineGB

Well-known member
Another pet project I've wanted to do for a while as a learning exercise. :) This is a mix of DMT and SDX, and it adds 2 more usable slots to the players toolbelt. Right now, those slots cannot have different keys assigned to them, but I will be looking into that. However they are assigned to keys 9 and 0 on the keyboard as default.

Mouse scroll works to select them, as do the previous and next buttons. The issue with the player "eating" whatever is in slot 9 has been resolved, they work from inventory, chests and vehicles.

of what it looks like running on vanilla.
This has only been tested on A18.1, not A18.2. It has NOT been tested with any UI overhauls, though bigger backpacks should be fine. You will need to disable EAC to use this mod.

Link is here and it should hopefully be on the launcher as well.

Now for the thank you section.

SphereII - For lots and lots and lots of help, teaching me some new C# tricks, debugging my code when I derp up and just a massive amount of patience. Also filling the code with comments so I can learn.

W00kie - For letting me have a look at something he's working on so I can get some tips on what the code should look like, what I need to target, etc.

Enjoy folks. :)

 
i CAN confirm that this works with other ui mods! I have HEAVILY modified the simple ui_toolbelt mod and an xp bar from another mod and merged them together.

kQZTDts


 
You can use that tool to pre-patch your DLL file and then copy the patched file into the appropriate folder. :)

Works on server DLL's too.

FYI for folks. Found a bug with the toolbelt and quests. Going to be looking into a fix. For now, use quest items from your inventory, not the toolbelt.

 
Fixed the bug related to using left-click to accept a quest from an item in the toolbelt.

Pushed to git. :)

 
This does WORK with other ui mods

This does WORK with other ui mods! i have used my own custom toobelt mod where i merged 2 different toolbar mods together with this!

kQZTDts


 
Edit:


Never mind, didn't realize this had been updated yesterday, so my friend was using the newer file than I was, hence the discrepancy, once I installed the newer version it worked without issue.





How do I set this up so it works for a 2 player co op game? I have the mod installed working correctly on my computer, and the other players, but whenever we try to join a game together the mod works fine for the host, but the person joining has their tool belt filled with red X's and is unable to access it?

Guessing I need to move a .dll file somewhere, but I'm at a loss as to what I file I need to move, or where I need to move it.

Any help would be deeply appreciated, thanks.

 
Last edited by a moderator:
Downloads and Learnt DMT just so I could install this. This is amazing thank you so much. Again I've just downloaded DMT and this MOD and was wondering if its possible to make an 11th slot?

 
Finally got it to work with distributing the files to the clients, a bit messy tool for my likes but the result is AMAZING.

(If anyone else is curious, its the 0Harmony.dll, DMT.dll, Mods.dll and Assembly-CSharp.dll that needs to be passed to other clients and copied in the folder)

I have been wanting 10 slot crafting in ...every survivalgame I ever played. I wonder why they all use 8 slots...

There is a tiny tiny tiny 'issue' when repairing an item from the two extra bars, the item gets placed in teh backpack, not back at the bar when repaired.

 
Finally got it to work with distributing the files to the clients, a bit messy tool for my likes but the result is AMAZING.(If anyone else is curious, its the 0Harmony.dll, DMT.dll, Mods.dll and Assembly-CSharp.dll that needs to be passed to other clients and copied in the folder)

I have been wanting 10 slot crafting in ...every survivalgame I ever played. I wonder why they all use 8 slots...

There is a tiny tiny tiny 'issue' when repairing an item from the two extra bars, the item gets placed in teh backpack, not back at the bar when repaired.
Known and not an easy fix. I am like... 95% sure I know what the issue is, but it's being a bugger to patch.

 
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