Zombies

Zombies 2.0.1.1

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This is an update to fix the Policewoman zombie.

Unbeknownst to me, people were commenting on other sites that the Policewoman's head hitbox wasn't working. I confirmed that the collider on the "Head" object wasn't working.

It turns out this is because I used the "Head" transform as the "RightHandJointName" transform, so that the cop vomit would originate from her mouth, rather than her hand. What I didn't know is that transforms used as weapon joints, as well as their children, apparently have their colliders disabled.

I fixed it by adding an empty "Jaw" object, as a child of the "Head" object, and using that instead.

I also fixed a couple of minor issues with the AI targeting, though I don't think anyone noticed these.

There should be no risk to save games if you are updating from 2.0.1.0.
The Zombies mod is finally updated for game versions 2.0 and above.

New features:
  • Multiple materials (skins/clothing) for businessman, firefighter, policewoman, and male and female soldier zombies.
  • Charged versions of the burnt, businessman, businesswoman, cowgirl, generic female, office worker, firefighter, generic male, and medical scrubs zombies.
  • Infernal versions of the burnt, businessman, businesswoman, female lumberjack, office worker, firefighter, policewoman, and military zombies.
  • New custom Unity shaders:
    • support fading (most people notice it on the Plague Spitter but it's also used elsewhere)
    • support the new "MatColor" property used for Radiated, Charged, and Infernal
    • new hair shader uses dithering for transparency - no more "glow in the dark" hair
  • Updated Unity controller
  • Other misc. 2.0 updates (localizations, spawn probabilities, etc.)
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