WalkerSim2

Beta WalkerSim2 0.9.9

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0.9.9​

  • Fix: Clients without admin permission can restart the simulation with the console command.
  • Fix: Activation radius was too big causing issues with spawning.
  • Fix: During spawn it could select the entity class `None` which was substituted by `ZombiesAll` which skewed the probabilities causing some classes to never spawn.
  • Fix [#15]: Pausing the simulation via command is not working.
  • Change: Add option for the activation radius `SpawnActivationRadius`, default is 96m.
  • Change: Added options to change the logging behavior, also log into a dedicated WalkerSim log file.
This version requires 2.0 (exp)
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0.9.8​

  • Change: Support for game version 2.0, older versions will not work.

0.9.7​

  • Fix: Allow clients with admin permission to run console commands such as `walkersim stats`, `walkersim show` will still only work on local games.
  • Fix: Incorrect calculation of the view radius, the spawn area was reduced by 50%.
  • Fix: State persisting between games when playing single player causing unintentional problems.
  • Change: Use 80% of maximum allowed zombies instead of 50%, 20% will be reserved for sleepers.
  • Improve: Spawning logic now takes into account how many spawned zombies are near players preventing one player taking all spawn slots, better balances multiplayer games.

NOTE: For the game version 1.4 you will need to use version 0.9.7 and for 2.0 you need to use version 0.9.8.
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