Fix: Clients without admin permission can restart the simulation with the console command.
Fix: Activation radius was too big causing issues with spawning.
Fix: During spawn it could select the entity class `None` which was substituted by `ZombiesAll` which skewed the probabilities causing some classes to never spawn.
Fix [#15]: Pausing the simulation via command is not working.
Change: Add option for the activation radius `SpawnActivationRadius`, default is 96m.
Change: Added options to change the logging behavior, also log into a dedicated WalkerSim log file.
Change: Support for game version 2.0, older versions will not work.
0.9.7
Fix: Allow clients with admin permission to run console commands such as `walkersim stats`, `walkersim show` will still only work on local games.
Fix: Incorrect calculation of the view radius, the spawn area was reduced by 50%.
Fix: State persisting between games when playing single player causing unintentional problems.
Change: Use 80% of maximum allowed zombies instead of 50%, 20% will be reserved for sleepers.
Improve: Spawning logic now takes into account how many spawned zombies are near players preventing one player taking all spawn slots, better balances multiplayer games.
NOTE: For the game version 1.4 you will need to use version 0.9.7 and for 2.0 you need to use version 0.9.8.