Just a small fix, this should also stop them from digging since that appears to happen when they spawn inside a block.
Changelog
Documentation: https://7dtd-walkersim2.readthedocs.io/1.0.2/
- Fix: Zombies sometimes spawn inside blocks.
Small mistake slipped in, sorry about that.
Changelog
Documentation: https://7dtd-walkersim2.readthedocs.io/1.0.1/
- Change: Remove verbose logging of sound info.
With this new release I consider it to be 1.0.0, thanks everyone for the all support and all the testing!
Changelog
- Fix: Pausing the game did not pause the spawn protection time.
- Fix: Enemy animals did not spawn, snakes, dogs and so on should now be back.
- Feature: The distance the sound travels now considers the environment, for example, when in-doors then sounds will not travel as far making gun play more viable, this applies to all sounds emitted.
- Improve: The spawn chances now respect `none`, when `none` is selected it substitutes with ordinary enemies now, this was the cause for a lot of strong zombies to spawn.
- Improve: Performance improvements, there was a chance for some small hangs to happen, this should be resolved now.
- Change: Agents in the simulation will now use the same rage walk speed set by the game when affected by sounds.
Documentation: https://7dtd-walkersim2.readthedocs.io/1.0.0/
This release addresses a problem where zombies would no longer walk to cities and a few smaller changes.
Changelog
Documentation: https://7dtd-walkersim2.readthedocs.io/0.9.20/
- Fix: CityVisitor could get agents stuck at some areas depending on the map, reworked the entire logic.
- Fix: `walkersim stats` did show some incorrect information.
- Feature: A new console command `walkersim config`, it will print the loaded configuration.
- Improve: `walkersim help` will now list all available console commands including the parameters.
- Improve: The documentation about EAC was slightly misleading.
- Improve: Minor performance optimizations.
- Change: `walkersim stats` now shows the simulation time which is converted from ticks.
Changelog
Just a smaller release improving the newly added CityVisitor processor.
- Improve: Better distribution for CitiyVisitor, agents will now spread out further in the area.
- Improve: The heuristic for city detection.
Documentation: https://7dtd-walkersim2.readthedocs.io/0.9.19/
Changelog
- Fix: The simulation now keeps track of the TimeToDie variable, which potentially caused Ferals to live past their expiry time.
- Fix: The code to prevent spawning already existing classes could actually do the opposite in some cases.
- Feature: Added a heuristic to detect cities on the map by looking for POI clusters; in rare cases, it might falsely classify a cluster as a city.
- Feature: Added movement processor `PreferCities`, which allows keeping zombies within cities.
- Feature: Added movement processor `AvoidCities`, which allows keeping zombies outside cities.
- Feature: Added movement processor `CityVisitor`, which has zombies stay in and traverse cities before moving to the next one.
- Change: Default configuration has been reworked to use the new features, and the default population density has been reduced to 140. This should be less overwhelming now.
- Change: Reduced the speed of simulated agents from 1.4m/s to 0.8m/s.
Documentation: https://7dtd-walkersim2.readthedocs.io/0.9.18/
Changelog
Sorry about that.
- Fix: WalkerSim saved state can become corrupted on game shutdown causing a lot of errors when loading the saved game.
Changelog
- Fix: Potential crash in the Editor with corrupted or malformed generated worlds.
- Fix: Stopping a game and starting a new one contained old state from previous game.
- Improve: Added a missing option to the editor, added help links to the documentation.
- Improve: Better documentation.
Documentation: https://7dtd-walkersim2.readthedocs.io/0.9.16/
This fixes a bug for dedicated servers throwing an error on startup, some performance improvements.
Changelog
- Fix: Dedicated servers not getting the file location for the mod causing an error on startup.
- Improve: Some performance optimizations.
- Improve: Some of the documentation has been rewritten and re-organized.
This version adds support for game version 2.5, will not work with older game versions.
Changelog
- Improved: The provided WalkerSim.xml has now all groups set `PostSpawnWanderSpeed` to `Walk` for consistency.
- Feature: Added `SoundDistanceScale`, this can control the distance to how far sounds reach, 1.0 is default, 0.5 would be half the distance.
- Change: Support for the new 2.5 version of the game.
- Change: Decreased population density from 200 to 180 in the provided configuration.