!!!EAC MUST BE OFF!!!
Game Version: 2.6
Wasteland Version: 2.6.1.1
-Mod Dependencies(Included):
SCore v2.6.14.638
NPCmod v2.6.0
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: More melee weapons added for NPCs to swap to
-Added: Mingun mods: Upgraded Motor and Heavy Barrel
-Added: Railway Rifle mod: Expanded Magazine
-Added: Syringer Rifle(rifle is loot only, found in medical POIs sometimes)
-Added: Air Vehicle Repair Pad(ground vehicles use the lift, all air vehicles use this)
-Added: .50 Cal variant of the Auto Turret Mk.2(plus color options for both versions)
-Added: Power Fist weapon T3 brawler weapon
-Added: Made the lights for the police car and ambulance functional again, but using the G key to toggle so you can still use headlights without them
-Changed: Incinerator High Pressure Hoses and Smooth Bore mods can also be used on Railway Rifle
-Changed: Clear Buildings challenge now properly counts cleared POIs instead of sleeper volumes(will likely reset this challenge's progress on a current game)
-Changed: Tweaked recipe for stun baton/cattle prod
-Changed: Rebalanced some ranged weapons damage
-Changed: Made some tweaks to Monument POI, made it T5
-Fixed: Katana was rotated 180 in third person
-Fixed: Charged zombies didn't get reduced time from MK2 fence posts
-Fixed: Golden Bullet perk was applying to vehicles
-Fixed: Max energy ammo wasn't showing crit chance
-Fixed: Wasteland sledges weren't affected by Sledge Saga Vol 3
-Fixed: Nuke ammo blocks weren't able to be picked up
-Fixed: Lucky Looter wasn't applying lootstage bonus as it should
-Fixed: parking_garage_2 was meant to be T5
-Fixed: housing_development_1 had a floating bit of ghost terrain
-Fixed: SMGs still had old Particles_muzzle_fire set
-Fixed: Broken localization
-Fixed: AP 5.56 unlocked from wrong book
-Fixed: Monument POI had some missing sleeper volumes
-Fixed: Infernal Soldiers loot was broken
-Fixed: Ranged energy weapons were missing tag to work with nerd glove bonus
-Fixed: Survival and Luck mods couldn't be stacked in helmet mods with each other
-Fixed: Old Police Car seat positions were incorrect
-Fixed: Dart Trap ammos scrap items incorrectly extended from arrows
-Fixed: Auto Turret Mk.2 can now use all 7.62 ammo types
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.6.1
-Mod Dependencies(Included):
SCore v2.5.53.911
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Changed: With clothing damage sorted, slightly lowered durability of all clothing
-Changed: 10mm Revolver swapped holdtypes
-Changed: Added ability to use Advanced Fire Control Group mod with alien blaster
-Fixed: Added missing tags to WL loot containers to work with time charges/breaching slugs
-Fixed: Armor penetration on magnum buck was wrong
-Fixed: Clothing was taking more damage than intended
-Fixed: Iodine Pill schematic missing localization
-Fixed: Scale and some other tools had incorrect description
-Fixed: Armor perks weren't reducing mobility penalty correctly
-Fixed: Removed oil filter/suppressor mod from alien blaster
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.5.1
-Mod Dependencies(Included):
SCore v2.5.53.911
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: Now including Textual Repairs mod from Anthony Maltha <3
-Added: Wasteland themed filler POIs from adhesiveslipper <3
-Added: A few Wasteland styled billboard parts/salvage POI from arramus <3
-Added: Re-added loot drops on bloodmoons using vanilla req
-Added: Apiary and Dew Collector added to trader inventory
-Added: Gave Ranchers their own corpse loot
-Added: Military ammo pallets are lootable
-Changed: Switched desert sweltering heat challenge to need hot buff instead of sweltering to make it easier to get/snow changed to cold instead of freezing
-Changed: Tweaked energy ammo/bundle recipes
-Changed: Adjusted clothing durability, added durability range for each tier
-Changed: Added ability for laser shotgun to use overcharged capacitor mod
-Changed: Removed workbench requirement for crafting dew collector
-Changed: Slightly lowered vehicle wreck/repairable spawns
-Changed: Moved Death Penalty Time/Count to Core Stats Screen
-Fixed: Some biome buffs still has vanilla descriptions
-Fixed: Higashi imposter had old parts
-Fixed: Missing sink block in housing_development_1
-Fixed: Several POIs missing name localization
-Fixed: Laser Shotgun couldn't use capacitor mod
-Fixed: Desert biome debuff had incorrect description
-Fixed: Heaters weren't showing on/off visuals on servers
-Fixed: Some raw meat range/smell display was off
-Fixed: Added rad quest tags/infested sleepers to store_electronics_2
-Fixed: Not all items were giving jars back
-Fixed: Taser/Cattleprod were missing some tags
-Fixed: Plasma Scope description was broken
-Fixed: Epoxy wasn't repairing items when used
-Fixed: Some weapons were missing the tag to make their reload anims work
-Fixed: Localized some perks used as unlocks that were missing
-Fixed: Death Penalty wasn't working
-Fixed: Loot stage biome bonus wasn't updating in UI correctly
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.4.1
-Mod Dependencies(Included):
SCore v2.5.35.841
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Changed: Tweaked vehicle spawns to make them a bit more common, especially wrecks
-Fixed: Rancher and Chuck didn't have corpse loot
-Fixed: Rancher zombie name wasn't localized
-Fixed: Workstation crafting skill had a few incorrect visual entries
-Fixed: Vault 101 floating terrain bits
-Fixed: (SCore)Some challenges weren't respecting requirements
-Fixed: (SCore)Extinguish fire challenges completed instantly when extinguishing one fire
-Fixed: (SCore)Extinguishing fires on a server caused lag/disconnects
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.3.1
-Mod Dependencies(Included):
SCore v2.5.30.1209
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: New version of store_electronics_01 from arramus
-Fixed: Vehicle parts weren't dropping from most vehicle blocks as intended
-Fixed: (SCore)Some NPCs would t-pose on dedis after jumping
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.2.3
-Mod Dependencies(Included):
SCore v2.5.25.1105
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
96 slot backpack
Increased stack sizes
-----WL FIXED/CHANGED-----
-Fixed: Apiary schematic unlock was incorrectly named
-Fixed: Apiary and its mods were missing craft_tool
-Fixed: Magnum Buckshot bundle recipe had wrong amounts set
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.2.1
-Mod Dependencies(Included):
SCore v2.5.25.1105
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
96 slot backpack
Increased stack sizes
-----WL FIXED/CHANGED-----
-Changed: Added a few more vehicle/wreck spawn to biomes other than wasteland
-Changed: Reduced spawns in base_military_WL1
-Fixed: Some items weren't stacking properly
-Fixed: Some raw meat UI display wasn't showing correct info
-Fixed: (SCore)Challenges weren't respecting their requirements
-Fixed: (SCore)NPCs would be duped when rejoining servers
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.1.1
-Mod Dependencies(Included):
SCore v2.5.10.2106
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v6.2.2
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
96 slot backpack
Increased stack sizes
-----WL FIXED/CHANGED-----
There are reported sightings of the fabled Mutie Claus roaming the snow biome during the night! Find him and see what gifts he has!
-Added: RandomMainmenuBackground returns(let me know if there are any issues with it)
-Added: adhesiveslipper's updated trader POIs <3
-Changed: Updated stat bars to new vanilla layout
-Changed: Tweaked workstation crafting unlocks
-Changed: Reworked character screen to move all armor/clothing/biome gear to main character preview tab to make it easier to manage
-Changed: Removed working workstations from the world again as it seems to still cause issues
-Changed: Tweaked food smell values so meat items smell more than other foods
-Changed: Insulated liner mods are just for Cold Resistance, Cooling Mesh is Heat Resistance
-Changed: Tweaked the utensil rack and meat thermometer to give proper reduction to cooking recipes
-Changed: Being sheltered only gives you 15 temp resistance instead of 30
-Fixed: Duke's Judgement used incorrect repair item
Game Version: 2.4
Wasteland Version: 2.4.5.1
-Mod Dependencies(Included):
SCore v.2.4.15.809
NPCmod v.2.1.4
FullautoLauncher v.1.4.0
Quartz v6.2.1
-----WL FIXED/CHANGED-----
There are reported sightings of the fabled Mutie Claus roaming the snow biome during the night! Find him and see what gifts he has!
-Added: Small hunting stand wilderness POIs
-Added: Training Grounds POI
-Added: Vehicles take less collision damage now based on size
-Added: Repairable gyro added to bunker_00(need new world/POI reset to see)
-Changed: Cement Mixer now requires gas
-Changed: Vehicle Repair Lift can now be repaired and can be picked up within a claim
-Changed: Tweaked bartering buffs/items/perks to fix prices(slightly reduced trader markup to help offset)
-Changed: Added profanity filter support to bandit voice lines
-Fixed: Two-wheeled vehicles still weren't working with the Vehicle Repair Lift(for real this time!)
-Fixed: Fortitude Mastery 5/Well Insulated 5 weren't stopping storm damage properly
-Fixed: UFO crash smoke looked weird
-Fixed: All Hail the King was missing legendary tag
Game Version: 2.4
Wasteland Version: 2.4.4.1
-Mod Dependencies(Included):
SCore v.2.4.15.809
NPCmod v.2.1.4
FullautoLauncher v.1.4.0
Quartz v6.0.1
-----WL FIXED/CHANGED-----
-Changed: Tweaked Mo Power shelf/crate loot
-Changed: skyscraper_03 now has an airship spawn at the top
-Changed: army_camp_WL1 wasn't spawning/wasn't questable(might need a new world or POI reset for it to work)
-Fixed: Some dyes name/color didn't match
-Fixed: Area 51 POI has a missing stair block
-Fixed: Nomad armor and Power armor Rad Resistant mod should properly work against ghouls/rad blocks now on dedis
-Fixed: Monument POI missing localization for name, and rally marker block
-Fixed: New Megaton was a questable POI
-Fixed: Some survivor POIs still would be targeted by normal quests
-Fixed: Old Heater schematic wasn't localized properly
-Fixed: Vehicle Repair Lift wasn't working properly