- Compatible Game Versions
- 2.0
My collection of modlets available for 2.x release. The latest release will always be available at Go To Download.
See the Additional Information Link for complete set of release notes.
Support is available through the guppycur's modding discord.
The SphereII Mods repository offers a collection of pre-built and open-source mods for 7 Days To Die, designed for both modders and players. All mods are freely available for reuse, re-implementation, or disassembling for personal mod development.
Core Mod:
* 0-SCore: This is the foundational mod, primarily for modders to extend their own mods without extensive coding. It includes Harmony patches, C# classes, and XML examples. It is not EAC-Safe and requires installation on the server, client, and for single-player. Its main features are configured in `Config/Blocks.xml`.
Feature-Enabling Mods (Requiring 0-SCore):
* Bloom's Family Farming: Enables enhanced farming features from 0-SCore, such as crops requiring water and advanced water pipe systems.
* SphereII A Better Life: Integrates fish into the game's natural waterways.
* SphereII Take And Replace: Enables certain blocks, such as window boards, to be picked up. It is not EAC-Safe and requires installation on the server, client, and for single-player.
* SphereII Challenges: Adds more challenges to the game
* SphereII A Round World: Small modlet that activates 0-SCore features that I play with, such as craft from containers, drop box, zombie health bars, disables flickering lights, auto-redeem challenges, and shared reading.
Standalone Mods (No 0-SCore Requirement):
* SphereII Dedicated Tweaks: Aims to reduce memory consumption specifically on dedicated servers, with no impact on single-player. It is server-only and EAC-Safe.
* SphereII Legacy Distant Terrain: Re-implements pre-Alpha 18 distant terrain for potential performance improvements on lower-end PCs. It also disables the Splat Map, preventing terrain blocks from auto-switching to biome terrain. This mod is client-only and not EAC-Safe.
* SphereII Peace Of Mind: Replaces potentially triggering in-game items like ropes and nooses. It is server and single-player compatible, but not client-compatible, and is EAC-Safe.
* SphereII Larger Parties: Increases the cap on the max number of players in a group.
* SphereII Disable Sway: Disables weapon sway to help with vertigo and motion sickness prone players.
* SphereII Sample Project: A Code Project designed to show basics on how to begin C# modding.
* CompoPack Tweaks: Compo Pack Tweaks for the Compo Pack Project.
See the Additional Information Link for complete set of release notes.
Support is available through the guppycur's modding discord.
The SphereII Mods repository offers a collection of pre-built and open-source mods for 7 Days To Die, designed for both modders and players. All mods are freely available for reuse, re-implementation, or disassembling for personal mod development.
Core Mod:
* 0-SCore: This is the foundational mod, primarily for modders to extend their own mods without extensive coding. It includes Harmony patches, C# classes, and XML examples. It is not EAC-Safe and requires installation on the server, client, and for single-player. Its main features are configured in `Config/Blocks.xml`.
Feature-Enabling Mods (Requiring 0-SCore):
* Bloom's Family Farming: Enables enhanced farming features from 0-SCore, such as crops requiring water and advanced water pipe systems.
* SphereII A Better Life: Integrates fish into the game's natural waterways.
* SphereII Take And Replace: Enables certain blocks, such as window boards, to be picked up. It is not EAC-Safe and requires installation on the server, client, and for single-player.
* SphereII Challenges: Adds more challenges to the game
* SphereII A Round World: Small modlet that activates 0-SCore features that I play with, such as craft from containers, drop box, zombie health bars, disables flickering lights, auto-redeem challenges, and shared reading.
Standalone Mods (No 0-SCore Requirement):
* SphereII Dedicated Tweaks: Aims to reduce memory consumption specifically on dedicated servers, with no impact on single-player. It is server-only and EAC-Safe.
* SphereII Legacy Distant Terrain: Re-implements pre-Alpha 18 distant terrain for potential performance improvements on lower-end PCs. It also disables the Splat Map, preventing terrain blocks from auto-switching to biome terrain. This mod is client-only and not EAC-Safe.
* SphereII Peace Of Mind: Replaces potentially triggering in-game items like ropes and nooses. It is server and single-player compatible, but not client-compatible, and is EAC-Safe.
* SphereII Larger Parties: Increases the cap on the max number of players in a group.
* SphereII Disable Sway: Disables weapon sway to help with vertigo and motion sickness prone players.
* SphereII Sample Project: A Code Project designed to show basics on how to begin C# modding.
* CompoPack Tweaks: Compo Pack Tweaks for the Compo Pack Project.