Adds "Rogue" human NPCs to the game.
All of them are in the Bandit faction.
The characters come in two flavors: "basic" and "advanced." The "basic" versions can be spawned into horde spawners, but cannot be interacted with or hired. The "advanced" versions cannot be spawned into hordes (the game will throw errors), but they can be interacted with and hired, provided your standing with the Bandits faction is good enough. By default it is not; the "advanced" versions are meant to be used with mods/modlets that can dynamically change the player's relationship with factions.
The "advanced" version also contains extra dialog options (if your faction standing is good enough to talk with them). These dialog options add personal lore for that character - they do not affect gameplay at all. What they reveal to you will change, depending upon your faction standing, and whether they are hired or not.
I am assuming most players want the "basic" versions, so that is what spawns by default. But this can be changed through XML, and there is commented-out code that will do so.
The pack also creates custom Rogue sleeper volume groups, which can be used to create POIs that are specific to only Rogues. If you create POIs with these groups, then either distribute this pack with those POIs, or make it clear to users that they will need to install this pack themselves.
The Rogues pack also includes custom wandering horde groups, but they are not enabled by default. See the "More Information" link, or the XML comments in the mod files, for instructions about enabling these groups. Note that "advanced" NPCs cannot spawn into any horde groups, so only the "basic" versions can be spawned into these groups.
Rogues do spawn into the "bandit" sleeper volume groups provided by NPC Core. However, the pack also contains custom prefab groups if you want prefabs (POIs) to spawn in only Rogues. The mod contains prefabs that are biome decorations which only spawn in Rogues. These can be used as learning aids to see how the Rogue-only prefabs can be created, or you can also remove the prefabs completely if desired. Instructions are in the "More Information" link and XML comments.
It is also possible to add "civilian" Rogues to the game. These are Rogue characters that are part of the friendly Whiteriver faction. This is disabled by default, but adding them involves only simple XML edits to existing files (using XML commands new to 1.0). Instructions are in the "More Information" link and the XML files themselves.
All characters were created by me (khzmusik), using assets that are free. There should not be any issues if you want to include these characters in your overhaul or mod pack. See the "More Information" link for details.
- Install / Usage Instructions
Not EAC compatible (clients and servers do need to disable Easy Anti-Cheat)
The link to download the mod is auto-generated by GitLab. GitLab automatically wraps the mod in a folder called "7d2d-1.0-mods-main-[mod name]".
This is not the folder to put into the game's Mods directory. The folder inside this folder should be put into the Mods directory.