- License
- CC0
- Compatible Game Versions
- 1.0
- 1.1
- 1.2
- 1.3
- 1.4
- 2.0
Quality Of Life
A collection of small game modifications that should make your in-game life more convenient.
These are intended to be modifications that are uncontroversial, and do not require any custom assets.
Features
A collection of small game modifications that should make your in-game life more convenient.
These are intended to be modifications that are uncontroversial, and do not require any custom assets.
Features
- The "already read book" icon is now a semi-translucent green check mark.
- The time it takes to scrap or smelt brass is reduced by half.
- If you have the required knowledge to craft ammo bundles, you can craft them from loose ammo (not just from raw materials).
- Dropped loot bags stick around for 60 (real-time) minutes before despawning.
- Anvils can be scrapped for iron, or smelted in the forge.
- The wood resource no longer makes the wood "grab" or "place" sounds when dragged and dropped. No other UI sounds are affected.
- The "Lock" icon colors have a bit more contrast, and the lock/unlock sounds are different.
- Location name fix for the "White River Citizen" quest to find a trader.
- Large bushes and hedges give slightly more wood than small, dead bushes.
- Slight increase in the amount of small rocks spawned on the ground.
- Harvesting parking meters now gives cash, not casino tokens. (New for v2.0.1.0)
- When church bells are struck, they make a "ding" sound. (It's not as good as the "Bells Go Bong" mod, but it's the best I can do while keeping this mode server-side. It's compatible with that mod, so you don't have to choose one over the other.) (New for v2.0.1.0)
- When pianos are struck or destroyed, they make appropriate sounds. (New for v2.0.1.1)
- The Dire Wolf sounds are slightly deeper (as deep as I can make them). (New for v2.0.1.2)
- Added loading screen hint, and instructions in description, for letting down bows ("un-drawing" them) without firing. (New for v2.0.1.2)
- Recipes for terrain blocks require as much clay as you can harvest from them, to avoid the "infinite dirt" exploit. (This solution is not perfect, since tools and perks can increase harvest counts, but it's better than vanilla.) (New for v2.0.1.2)
- When dropped, many more items now show appropriate models. For example, dropping a meat stew shows a bowl of stew. Not all items have an appropriate vanilla model, but many do. There is a compatibility patch with Food Spoilage, so the new canned goods from that mod also show the appropriate can models. (New for v2.0.1.2)
- Install / Usage Instructions
- Important Note About Downloads!
The link to download the mod is auto-generated by GitLab. GitLab automatically wraps the mod in a folder called "7d2d-2.0-mods-main-[mod name]".
This is not the folder to put into the game's Mods directory. The folder inside this folder should be put into the Mods directory.