- Compatible Game Versions
- 2.0
Hello everyone!
You can find information about the set on the website, and a detailed description in my discord.
With the release of the official version of the game 2.0, I would like to share with you my project PROJECT Z. Now this is the largest (of those known to me), a complete set of mechanics that works only on the server side, and does not require disabling EAC. All blocks of the project significantly expand the game and give a new gaming experience.
I am sure that many who were looking for mods separately will understand what I am talking about and will be pleasantly surprised by the current assembly.
You can find more detailed information on our discord server. We will be glad to see everyone.
Here is a description of the main blocks of the project:
Armor balance
A complete rebalance of all armor in the game and the addition of new bonuses from sets. Also added a bonus from the armor class when wearing one type, and the mechanics of half sets (the bonus is twice as much when wearing 2 or 3 elements of the set)
Best quest reward
Reworked rewards for completing the quest from level 3 and above. A little larger and more useful reward
Best stacks
Changed the stack values for most items in the game for more convenient storage and collection.
BigInv 78 slots
Backpack size has been increased to 78 cells, and the information panel has been redesigned.
Bosses
UNIQUE bosses and minibosses. All opponents have unique mechanics and rewards. At the moment, more than 15 unique opponents have been implemented
Contracts
Adds more than 75 new mini-tasks to the game with various rewards and varying difficulty. Significantly expands the gameplay
Craft_Ammo
Allows you to create improved ammunition from regular ones for the difference in the recipe cost
DECO
Adds many decorative blocks for construction.
Elite zombies
Adds a new class of zombies and evenly distributes them throughout the game.
Fear and fatigue
Adds a new mechanic for spending stamina and stress resistance
Game balance
A number of balance fixes in the game
HUD
Adds a new HUD to the game
Mastercraft skills
The largest block in the set. Significantly expands the possibilities of crafting and opens a branch of mastery. Adds new stations, items, food and much more. Significantly expands the gameplay.
Mining balance
Balances ore mining so as not to dig huge quarries. Mining blocks have been significantly increased in durability
Passive skills
Adds a new branch of bonuses that are automatically upgraded as the game progresses.
Perfection
Adds a character upgrade branch with a significant increase in the number of skills to upgrade. Increases the maximum level to 500
Radio Station
Unique mechanics of new quests and events. Obtaining new rare resources and ammunition.
Rare_Modifiers
Adds over 50 new rare and unique modifications. Some of them have unique mechanics
Rare resources
Adds rare resources to the game
XP repair tools
Will expand the use of construction tools by increasing the experience gained during construction.
Rough terrain
Adds surface sensitivity mechanics when moving a player or zombie
Self traits
UNIQUE MECHANICS of positive and negative character traits, randomly distributed at the beginning of the game. Significantly randomizes each game
Story
New quest chains for player development and familiarization with the mechanics of the project
Super Elixirs
Adds super elixirs
Universal parts
Adds the mechanic of disassembling all items and parts into universal parts
Vulnerability
New extended vulnerability in biomes. Significantly expands current vulnerabilities
ATTENTION! For correct operation, ALL modifications of the project that were installed earlier must be removed.
Have a nice game, everyone! See you on Discord .