- Compatible Game Versions
- 1.4
Well, V2 is now in experimental, so it's time to update all of the modlets again! (yes I selected 1.4 just so the forum will let me post this, will adjust when I can)
As per previous posts, these will be divided into sections. XML only stuff (runs fine on server only), XML with assets (be it models or item-icons, needs to be installed locally but is EAC safe) or C# (must be installed locally, not EAC safe)
Enjoy.
XML Only
3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.
12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything!
60 Slot Backpack - Pretty self explanitory.
96 Slot Backpack - Pretty self explanitory.
Always Open Trader - Removes the open/close times on the trader, but does not remove the protection. There may be a brief moment where it is considered "closed" on new day.
Dangerous Cities - Increases the spawn amount of zombies within cities.
Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish.
HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea.
Headshot Damage Adjustment - Rewards the player by granting more damage on a headshot.
Headshot Only - Reduces non-headshot damage to 1 making headshots a lot more valuable.
Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that.
Max Animals/Zombies - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP.
Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option.
Zombie Reach Adjustment - Lowers zombie reach so they can't outreach a SPEAR!
XML and Assets
Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights.
As per previous posts, these will be divided into sections. XML only stuff (runs fine on server only), XML with assets (be it models or item-icons, needs to be installed locally but is EAC safe) or C# (must be installed locally, not EAC safe)
Enjoy.

XML Only
3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.
12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything!
60 Slot Backpack - Pretty self explanitory.
96 Slot Backpack - Pretty self explanitory.
Always Open Trader - Removes the open/close times on the trader, but does not remove the protection. There may be a brief moment where it is considered "closed" on new day.
Dangerous Cities - Increases the spawn amount of zombies within cities.
Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish.
HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea.
Headshot Damage Adjustment - Rewards the player by granting more damage on a headshot.
Headshot Only - Reduces non-headshot damage to 1 making headshots a lot more valuable.
Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that.
Max Animals/Zombies - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP.
Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option.
Zombie Reach Adjustment - Lowers zombie reach so they can't outreach a SPEAR!
XML and Assets
Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights.
- Install / Usage Instructions
- Generic modlet installation video is here: