Item Wear

Item Wear 1.0.0

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Compatible Game Versions
  1. 3.0
# Zipp0o`s ItemWear


### Fuel, Battery Wear & Repair Limits for Lights


⚠️ Important

This mod is part of the Zipp0o's Realism Overhaul suite.
It also works as a standalone mod.
In multiplayer, drain and refill mechanics are managed by the host or dedicated server.​





🧠What This Mod Does

- Held lights drain while in use
- Warmer, more realistic colors to torches and candles
- Placed lanterns / player wall lights are in sync with held
- Empty lights go off and need refill (E / radial for blocks)
- Refill can sometimes break the light (`BreakChance`) until repaired
- Limited repairs on quality gear
- Look prompts show remaining fuel/battery (%)
- Stealth / light exposure ignores dead lights
- Battery items + POI harvest chances
- Batteries can be purchased from traders.
- Automatic refuel/battery replacement if you have them in inventory / toolbelt
- Multiplayer with remote visual sync


🔥Handheld lights
- Torch - gas can as fuel
- Candle - animal fat as fuel
- Melee flashlight - 2x 18650 Li-ion
- Burning shaft - gas can as fuel, F-toggle flame
- Gun flashlight - 1x 18650 Li-ion
- Gun laser sight - 1x AA battery


🪖 Head gear
- Helmet light - 2x AA battery
- Night vision - 4x AA battery


🏮 Placed / world lights
- Player wall torch / candle & table candle - keep burn state from the held item when placed, restore wear on pickup
- Modern decor lantern - 1x 9V battery
- Old lantern - gas can
- Jack-o-lantern - needs a lit candle inside

Look prompt shows:
- `Fuel/Battery xx%` while burning
- Empty prompt switches to refill text
- Short "E" Refuel when empty
- Take stays on hold / radial


🔋Batteries & harvest
Adds craftable / lootable batteries:

- 9V NiCd
- AA (single, pack of 2, pack of 4)
- 18650 Li-ion
- LR44 (for PocketWatch mod)
- Batteries are crafted in bundles of 10
- Extra harvest chances from POI clocks, decor lights, flashlights, laptops


🛠 Mechanical fault (BreakChance)
- Running out of fuel is not the same as broken
- Chance to break the light
- Light stays dead until repaired
- Default shipped chances: flashlight 20%, torch/candle 10%
- Unset items default to 0%
- Context Repair on fuel lights stays hidden until a break (or normal repair cap flow)


🎨 UI polish

- Fuel durability bars on supported lights
- Torch / candle / burning shaft / lantern rows hide the quality number (using fixed durability value)
- Neutral amber fuel bar color for those lights
- Empty tooltips rewrite to 'Out of fuel' / 'Battery empty' when not broken



🌐 Multiplayer

- Host / dedicated server applies wear and refill
- Each player drains their own lights under the same rules
- Empty lights sync visually for other players
- Placed burn state lives in a chunk tile entity and persists with the world




🔑Key item properties

- `LightDrainInterval` - seconds between drain ticks
- `LightDrainPerTick` - wear added per tick
- `LightFuelItem` / `LightFuelItems` - fuel or battery names (comma list, first affordable is used)
- `LightFuelAmount` - units removed per refill
- `DegradationMax` - charge length (single value or T1-T6 list)
- `BreakChance` - 0-1 chance to break after refill
- `InfiniteRepairs` / `MaxRepairs` - repair cap behavior


****** Compatibility ******
Game Version: Working on 3.0+
Multiplayer: Clients must also install the mod
Save Compatibility: Can be added to existing saves, but always create backup just in case

- Pocket Watch compatibility. If that mod is loaded, ItemWear can hook watch battery / LCD wear registration
- IZY Weapon Pack compatibility - `RepairTools` / `ExtraRepairToolN` - can add more materials for repair
Install / Usage Instructions
1. Download the mod package
2. Extract to your 7 Days to Die Mods folder
3. Start the game and njoy :)
Author
Zipp0o
Downloads
1
Views
12
First release
Last update

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  2. Server
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