Oh, oh, oh! Now I remember—I think I’ve seen this idea somewhere before.Here is some historical info about this topic: When an increase in backpack space was suggested TFP has sometimes said that they view inventory management as part of the game loop. A minigame of deciding what to take with you, what to scrap, what to drop into storage chests you place near the POI.
And I suspect they see the drone and the better vehicles as sufficient "upgrades" for late game.
until they added tons of extra space sure. Also, you can remove space and re-add it via backpacks. Granted it's not a big deal, but I would prefer backpacks giving space instead of perks.Here is some historical info about this topic: When an increase in backpack space was suggested TFP has sometimes said that they view inventory management as part of the game loop. A minigame of deciding what to take with you, what to scrap, what to drop into storage chests you place near the POI.
And I suspect they see the drone and the better vehicles as sufficient "upgrades" for late game.
I agree with this. It’s boring if you can strip mine an entire poi without at minimum going and dropping stuff off at a vehicleHere is some historical info about this topic: When an increase in backpack space was suggested TFP has sometimes said that they view inventory management as part of the game loop. A minigame of deciding what to take with you, what to scrap, what to drop into storage chests you place near the POI.
And I suspect they see the drone and the better vehicles as sufficient "upgrades" for late game.
Also, you can remove space and re-add it via backpacks.
Basically they have added a lot of extra backpack space over the years which has reduced the value of inventory management.
Basically they have added a lot of extra backpack space over the years which has reduced the value of inventory management.
You stated that they wanted inventory management to be something people should think about when looting and I agree.
My proposition for backpacks isn't for more space. It's to reduce the total number of slots available at the start (encumbered) and then eventually get to your full (unencumbered) bag space as your find progressively larger backpacks. You also remove the perks associated with bag space and encumbrance.
I think that would be the best approach, rather than simply adding unlimited inventory slots—which is what people usually ask for—although reducing the number of inventory slots to just a few at first probably wouldn't be very popular.Basically they have added a lot of extra backpack space over the years which has reduced the value of inventory management.
You stated that they wanted inventory management to be something people should think about when looting and I agree.
My proposition for backpacks isn't for more space. It's to reduce the total number of slots available at the start (encumbered) and then eventually get to your full (unencumbered) bag space as your find progressively larger backpacks. You also remove the perks associated with bag space and encumbrance.
This is true and applies to many aspects of the game, which is why I don't buy the arguments like “my time is limited,” “it's tedious,” “I just want the fun part,” etc.Though, if TFP removes any work needed in late-game they would eventually cut late-game out of the game. You can't remove all except zombie fighting out of the game and expect people who want to play TFP for its diversified gameplay to stay long with it.
I wasn't suggesting it isn't there. I am saying it's gotten easier. I am not even against the change. Just stating the obvious.And it still is there, despite any increments in backpack space. It is there in early game. And it it is there in end-game when I get more out of a T4 or t5 Poi than I can put in motorbike+drone+inventory.
And with the buttons to move stuff into comparable slots into a storage chest or move everything except locked stuff it became a lot more comfortable than in old alphas. Basically those buttons have reduced the time to drop everything found in a big POI into appropriate chests in my base to a fraction of previous times.
Hrm. I'm not sure you are understanding or perhaps I just suck at explaining.Though, if TFP removes any work needed in late-game they would eventually cut late-game out of the game. You can't remove all except zombie fighting out of the game and expect people who want to play TFP for its diversified gameplay to stay long with it.
I wasn't suggesting it isn't there. I am saying it's gotten easier. I am not even against the change. Just stating the obvious.
Hrm. I'm not sure you are understanding or perhaps I just suck at explaining.
I am not asking to increase the amount you can carry. I am asking to remove the perks and mess with the base inventory a little and instead add the bag increases through backpacks instead. If you have ever played HumanitZ then it'd a similar implementation to what I am suggesting.
I think it's not hard to strike a balance. Again many other survival games that rely heavily on inventory management do similar things so it's not like this is hard to accomplish.Currently inventory slot perks do not add any slots they just remove encumbrance. If you want that mechanism removed so that currently encumbranced slots are not there at all but added through backpacks then we would actually have a **lot** of comfort reduced from early game.
If you instead want to keep the encumbrance mechanism and backpacks should only remove encumbrance from slots then we already have that system, the backpacks are called pocket mods.
If you want to remove the drone and have a backpack with that storage added instead, then ok, you can suggest that, but do you really think TFP will even think about removing the main use of the drone or the drone completely?
I am curious why labeling something "backpack" instead of "pocket" when it does the same thing is any better?or even pocket mods.
Why is a kids chicken coup worse than one made of wood and metal?I am curious why labeling something "backpack" instead of "pocket" when it does the same thing is any better?
Two completely different things. We can leave the chicken coop discussion in that thread.Why is a kids chicken coup worse than one made of wood and metal?
For one a pocket modification sounds like sewn pockets which wouldn't hold much. Also backpacks are way cooler.![]()
The point was you have reasons for the desired change. Naturally there would be reasons for the backpacks.Two completely different things. We can leave the chicken coop discussion in that thread.
That was sarcasm. That being said backpacks are more natural and are in many other survival games from DayZ, HumanitZ, etc.If you think it sounds "cooler", that's fine. But there's little reason to change it just for that. I don't care if they call them backpacks or pockets. Neither would hold a vehicle or stacks of ore or whatever else. But changing the name without changing anything else isn't really worth it, imo. If it's a big deal for you and you are on PC, that's a VERY simple mod to make.
I understand if you think perks aren't a good way to remove encumbrance, but you also said that pockets aren't either. Removing it from perks changes mechanics, which might be worth doing. Changing the name from pocket to backpack doesn't do anything but change the name, so isn't really needed, imo. That is why I asked why renaming it while keeping the same effect matters to you.I don't feel encumbrance and bag space should be tied to the perk tree.
Compared to backpacks yes pockets are not either. Every other game uses backpacks. It's like using J for jumping instead of spacebar. It works, just not as good IMO.I understand if you think perks aren't a good way to remove encumbrance, but you also said that pockets aren't either. Removing it from perks changes mechanics, which might be worth doing. Changing the name from pocket to backpack doesn't do anything but change the name, so isn't really needed, imo. That is why I asked why renaming it while keeping the same effect matters to you.
If you want to get right down to it, neither pocket mods nor backpack mods should really affect encumbrance. Both could add extra space, but really aren't valid for encumbrance. A perk makes more sense for encumbrance than either. You're basically taking a perk that suggests you've gotten stronger and are less affected by carrying a lot of things. That makes sense. However, I don't think we should remove inventory slots in the early game and I don't think we need more inventory slots in the later game, so all that we really have left is encumbrance.