Any change we can get option to enable only one trader quest per POI

Libitard

Refugee
Hello,

It would be a wonderful addition to new 3.0 iteration that makes POI's only available for one quest from trader or even have a 30 day cooldown. This way you could not farm easily stuff close to your own base and keep repeating and reseting POI's for resources and loots.

Also big upside would be that people would meet all kind of POI's all over the world map to get those "fresh ones".

So what you guys think? Awesome addition? Everyone could setup this if they wanted like we now have so many options in 3.0 already. Thanks for that FP! Made me play 7DTD once again :)
 
But it already works that way with POIs. The trader won't give you POIs twice, it will continually expand the distance to the POIs it gives you.

That you can raid a POI multiple times can only happen in multiplayer. And your suggestion can't prevent that. The only way would be for the game to remove a POI from your personal list even if you did not accept the quest but participated in doing it.

If you are refering to the exploit of being able to restart a quest by logging out then this was discussed here a hundred times already. It is equivalent to save scumming in other games and is not easy to prevent. TFP would need to record quest and grouping information into the savegame. It also would mean that people could lock out POIs from being selected by other players.
TFP have said they would not change this because POIs are so numerous that players can simply loot a neighboring POI instead of the same twice (which is correct in single player at least), but opinions can change.
 
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But it already works that way with POIs. The trader won't give you POIs twice, it will continually expand the distance to the POIs it gives you.

Interesting. I assume that's per player, as on the server my friends and I are playing, we get repeats.

POI's only available for one quest from trader or even have a 30 day cooldown.

Is that a global 30-day cool down? If so, on a busy server, a new player may not have any local choices?
 
Maybe the setting could be that the daily quest limit is per trader instead of global. That way you could set it to 1 quest per day but then you could still do more if you visited a different trader.
 
That you can raid a POI multiple times can only happen in multiplayer

That is absolutely not my experience. Once I'm running T6 infestations I'll end up at the same instance of the same POI multiple times in single player. Maybe a particular trader won't send you to same the same POI instance twice (I've got my doubts about that), but even if that's the case then a different trader definitely will offer it.

In my previous 3.0 world there was a 7 Days Suites right next to my desert base. I completed that particular location on my map at least 3 times.
 
That is absolutely not my experience. Once I'm running T6 infestations I'll end up at the same instance of the same POI multiple times in single player. Maybe a particular trader won't send you to same the same POI instance twice (I've got my doubts about that), but even if that's the case then a different trader definitely will offer it.

In my previous 3.0 world there was a 7 Days Suites right next to my desert base. I completed that particular location on my map at least 3 times.
That is not unexpected. The number of T5 POI is very limited. In order to keep doing quests in T5 POI (that includes T6 infestations), you're going to have to be sent to the same POI more than once in most cases. Even just filling up the list of quest choices would often require offering the same POI again. meganoth wasn't entirely correct in saying it can only happen in multiplayer, but it should be less often in single player.

The game *attempts* to not send you to the same POI more than once, but will do so if there aren't other options available, and it will try to fill the POI choices based on distance (low, medium, high), which can mean the close distance and even medium distance ones will often be repeated for T5 POI. Also, as was mentioned, each player has their own quests and it doesn't prevent two different players from questing at the same POI. I'm also not sure that it maintains that list of quests you've already done after you exit the game. If not, that can also lead you to having repeat quests. And don't forget that there are different quest types. I don't know if it treats a Clear at X as the same as a Fetch at X or a Fetch/Clear at X. If not, you can get different quest types at the same POI.

Oh, and it's based on the individual POI... it will still give you quests to duplicates of a POI you've already completed.
 
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The number of T5 POI is very limited.
... AND not every T5 POI is available for T6 Infestations. I haven't checked to see if it has changed in 3.x, but in 2.x Dishong Tower was not a possible location for T6 Infestations. I did a lot of T6 before starting over and Dishong never came up despite having two locations on my 8k world, so I expect that is still the case.


meganoth wasn't entirely correct in saying it can only happen in multiplayer, but it should be less often in single player.

Yeah, I'd definitely buy that it happens less often in single player, but it still happens frequently starting at T4.

And I think that's the point of the original request: it would be nice for there to be an optional One And Done mechanic for each location on the map mission-wise. Once you complete any mission at a particular spot it's off the list for you and no trader will offer it. I've thought that would be a nice option for quite some time, but now that I'm playing with missions turned off entirely I find I want that option even more. I like the experience of being completely "done" with a particular region of the map and needing to move on for more scavenging and whatnot.

I've seen a couple of mods that attempt this feature, but digging into them neither one was really able to achieve it in a satisfying way.
 
I'm not talking about any exploits but an option where POI is stored that it has been ran already and Trader does not give any more quests to it. Then what comes to T5 and T6 infected POI's, perhaps a cooldown on those POI's and trader sends you around the map. By that time you should have motorbike or 4x4 to make traveling easy. All you really need is to make a system where POI is marked as a cleared and noone can ask another quest to it. That means for T1 to T4 POI's naturally.
 
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