Next is the wasteland where I had to cut ambient zombie bear and direwolf spawning in half because they made it to where you really couldn't do much without getting bum-rushed by a few bears and a few direwolves all at once.
I quickly learned to edit in their new format, if you look at the bottom of each group,
"the
None major percentage" has been removed on some, and the math is way off on others like the chuck.
None is the equivalent of the
Spawndead filler. Otherwise the spawn math gets all cockeyed, and some times
multiplies. The total sum of all under normal circumstances is to add up to 1 or 100%. Heeeeeeesrrss Chuck.
<entitygroup name="ZombiesSnow">
<e n="zombieChuck" p="0.50" />
<e n="zombieMoe" p="0.25" />
<e n="zombieLumberjack" p="0.25" />
<e n="none" p=".99" />
</entitygroup>
That is 199 percent which normally rounds up to 200 percent vs 100 percent. so what would be the
mathematical outcome, PS: the footnotes, state that it reads top down.
<!-- NONE must not be the first entry since first name determines if enemy group -->
That is why I have always read the block comments, and xml.txt
I started rewriting and also simplifying the spawning.xml, entityclasses, entitygroups, biomes.xml.
If a player has never had volume, or has not looked at the xml or code. It would just seem like wow.
I have no problem with Chuck so I left him alone. I hate to say anything, in fear that TFP will do something about it, but he's pretty easy to kill and his rocks have almost never caused me a problem, even with high density settings on. The mountain lions on the other hand.....
I did, I can handle chuck, and it is kind of fun on a roof, playing cat and mouse with a low
groot suit, it reminds me of thunder dome, 2 men enter 1 man leaves. But I don't have
the biomes that take up 1/5 of a map. So i constantly, have always had a mix of all of the
biomes. Running around willy nilly on my map is punished naturally. I am on the fence
with the vultures and dogs and snakes using the headshot finisher, that is the thing that has
added the real challenge and deaths. Flocks and packs and nests; the water carrot is the last
thing on my mind. And these are TWD/Romero.
The part that is the most confusing is the Crouching Tiger Hidden Dragon form of stealth.
Just crouch and walk across the world and you are ok?? Stand and it's blood moon seek.