FramFramson
Survivor
Okay, you got me, I spent longer than ten minutes on this, but I'm kinda slow, so, ya know.
Anyway...
So, I think it's good to start from the premise that as much as possible we'd like to use in-game blocks to build planes from. After some screwing around the day before yesterday, and seeing Fluffy Panda and I had ended up in the same place (weird bulging plate sides), I was getting worried nothing would work without a large number of custom blocks, but I went back to the basics of a simple round fuselage instead of trying to get fancy and that actually seems closer to what we need for the bulk of an airplane.
At the most basic level, we can look at cross sections using the 7m and 5m round parts. 7m works pretty well for a generic regional plane, and 5m seems perfect for a personal/corporate jet or commuter plane (checkered paint is just for block visibility):

They each have some pros and cons,
- Blocks can be removed from the lower hull to allow for open hatches (cargo/luggage loading, wheel wells, etc.)
- Wing roots can also be built using existing blocks and I think existing blocks are acceptably fine for wings and tail elevators. Rudder's a problem but we'll get to that.
- I haven't built any to check, but landing gear is probably fine to make with existing blocks. FluffyPanda had several good configurations.
- Both have two decks of play, though The 5m has far less room for interesting contents and you have to crouch to make your way through it. On the other hand, the 7m hull allows the player to stand as long as the dividing floor is no thicker than a pole plate).
- The 7m has a significant problem with the seats sitting too far from the hull (or, alternately, not being able to cram a third seat in there), most of the solutions require a new seating block or a variant of an existing one. Ideally, I'd love to be able to just offset the seats a half-block, so the space wouldn't be wasted. You could have a wider corridor (affording better play opportunities) or a 2/3 seat arrangement.

(argh)
...that being said, if this was the only problem, I wouldn't let it hold me back at all.
- The space between seats give you enough space for sleepers, though the overall cramped cabins means you can't go very heavy on these (in case of navigation issues). Real knife-fight space in here!
- There's more than adequate space to add the small round lights in both, solving lighting. The 7m can mount them under the overhead bins if you alternate them with the seats. The 5m will fit nicely on the central ceiling if you use the offset ones, which lineup perfectly with the ceiling height. The 7m lacks central lights, unless you accept they will float a bit (not really dire).

(ooh, neat!)

(you can see me experimenting with overhead shapes in the 5m here)
- There's space to add trim sheets to the carpet in the central corridor, though I don't think there's an "opposite edges" trim. Could make interesting angled designs using the lane marker sheets though.
- Overhead bins are purely cosmetic, but the 7m does allow one full block and a half-block (two full blocks looks like ■■■■, sorry) there so maybe something could be done with existing blocks.
- Only the 7m offers enough space to afford a real opportunity for traps or interesting play on its own, but presumably a smaller jet would just be part of a bigger whole in terms of a POI. THAT SAID, a 5m whose interior is kitted out Learjet style as opposed to a cramped commuter plane might offer nearly as much space for play. Anyone wanna raid Karen Higashi's private jet?
Overall each are viable, at least for the fuselage (which, importantly, is the bulk of the plane, especially as a playable volume). Except for one BIG problem you've probably spotted by now: Windows.
(cont'd next post)
EDIT: Okay, I have to wait long enough for the posts not to be merged or it gives me a too-long error no matter how much I shorten the second part (which is already shorter than the first).
lol, lmao, etc.
Anyway...
So, I think it's good to start from the premise that as much as possible we'd like to use in-game blocks to build planes from. After some screwing around the day before yesterday, and seeing Fluffy Panda and I had ended up in the same place (weird bulging plate sides), I was getting worried nothing would work without a large number of custom blocks, but I went back to the basics of a simple round fuselage instead of trying to get fancy and that actually seems closer to what we need for the bulk of an airplane.
At the most basic level, we can look at cross sections using the 7m and 5m round parts. 7m works pretty well for a generic regional plane, and 5m seems perfect for a personal/corporate jet or commuter plane (checkered paint is just for block visibility):

They each have some pros and cons,
- Blocks can be removed from the lower hull to allow for open hatches (cargo/luggage loading, wheel wells, etc.)
- Wing roots can also be built using existing blocks and I think existing blocks are acceptably fine for wings and tail elevators. Rudder's a problem but we'll get to that.
- I haven't built any to check, but landing gear is probably fine to make with existing blocks. FluffyPanda had several good configurations.
- Both have two decks of play, though The 5m has far less room for interesting contents and you have to crouch to make your way through it. On the other hand, the 7m hull allows the player to stand as long as the dividing floor is no thicker than a pole plate).
- The 7m has a significant problem with the seats sitting too far from the hull (or, alternately, not being able to cram a third seat in there), most of the solutions require a new seating block or a variant of an existing one. Ideally, I'd love to be able to just offset the seats a half-block, so the space wouldn't be wasted. You could have a wider corridor (affording better play opportunities) or a 2/3 seat arrangement.

(argh)
...that being said, if this was the only problem, I wouldn't let it hold me back at all.
- The space between seats give you enough space for sleepers, though the overall cramped cabins means you can't go very heavy on these (in case of navigation issues). Real knife-fight space in here!
- There's more than adequate space to add the small round lights in both, solving lighting. The 7m can mount them under the overhead bins if you alternate them with the seats. The 5m will fit nicely on the central ceiling if you use the offset ones, which lineup perfectly with the ceiling height. The 7m lacks central lights, unless you accept they will float a bit (not really dire).

(ooh, neat!)

(you can see me experimenting with overhead shapes in the 5m here)
- There's space to add trim sheets to the carpet in the central corridor, though I don't think there's an "opposite edges" trim. Could make interesting angled designs using the lane marker sheets though.
- Overhead bins are purely cosmetic, but the 7m does allow one full block and a half-block (two full blocks looks like ■■■■, sorry) there so maybe something could be done with existing blocks.
- Only the 7m offers enough space to afford a real opportunity for traps or interesting play on its own, but presumably a smaller jet would just be part of a bigger whole in terms of a POI. THAT SAID, a 5m whose interior is kitted out Learjet style as opposed to a cramped commuter plane might offer nearly as much space for play. Anyone wanna raid Karen Higashi's private jet?
Overall each are viable, at least for the fuselage (which, importantly, is the bulk of the plane, especially as a playable volume). Except for one BIG problem you've probably spotted by now: Windows.
(cont'd next post)
EDIT: Okay, I have to wait long enough for the posts not to be merged or it gives me a too-long error no matter how much I shorten the second part (which is already shorter than the first).
lol, lmao, etc.











