Let's Make 7 Days to Die Feel More Alive

Lorik

Refugee
Привет, команда Fun Pimps!

Прежде всего, спасибо вам за всю проделанную работу и самоотверженность, которые вы вложили в 7 Days to Die за эти годы. Она стала одной из моих любимых игр на выживание, и удивительно видеть, как сильно она эволюционировала.

Я хотел бы поделиться предложением, которое, на мой взгляд, может значительно улучшить погружение в игру и сделать игровой процесс еще более увлекательным.

Многие игроки хотели бы видеть больше анимаций взаимодействия и движений, как от первого, так и от третьего лица. В настоящий момент большинство взаимодействий происходит мгновенно, без видимых движений персонажа. Хотя это хорошо работает для игрового процесса, добавление большего количества анимаций могло бы сделать мир гораздо более живым и захватывающим.

Вот несколько примеров:

- Анимация обыска и поиска контейнеров.
- Анимация подбора предметов.
- Подъем по лестнице с видимыми движениями рук и тела.
- Более детальная анимация движений персонажей как от первого, так и от третьего лица.
- Более плавные переходы между действиями разных игроков.

На первый взгляд это может показаться мелочью, но именно они часто делают игру по-настоящему захватывающей. Улучшенная анимация не только улучшит игровой процесс от первого лица, но и сделает персонажей более естественными и правдоподобными в режиме от третьего лица и во время многопользовательских сессий.

Игра 7 Days to Die уже предлагает невероятный опыт выживания, строительства и исследования. Добавление большего физического взаимодействия игрока с окружающей средой могло бы вывести погружение на новый уровень и сделать повседневные действия более значимыми.

Конечно, я понимаю, что всегда необходимо учитывать приоритеты разработки, технические ограничения и доступные ресурсы. Это всего лишь предложение от игрока, который искренне любит игру и хочет, чтобы она продолжала развиваться и совершенствоваться.

Еще раз большое спасибо за создание такой уникальной и увлекательной игры. С нетерпением жду, что принесет будущее 7 Days to Die.

С уважением и благодарностью,

Давний поклонник игры "7 Days to Die" ❤️
 
You really should translate this into English before you post. So since you didn't bother to do so, I did for you below.

"Hi, Fun Pimps team!

First of all, thank you for all the hard work and dedication you’ve poured into *7 Days to Die* over the years. It has become one of my favorite survival games, and it’s amazing to see how much it has evolved.I’d like to share a suggestion that I believe could significantly enhance immersion and make the gameplay even more engaging.
Here are a few examples:

- Animations for searching and looting containers.
- Item pickup animations.
- Climbing stairs with visible hand and body movements.
- More detailed character movement animations in both first- and third-person perspectives.
- Smoother transitions between actions performed by different players.

At first glance, these might seem like minor details, but they are often what make a game truly immersive. Improved animations will not only enhance the first-person gameplay experience but also make characters look more natural and believable in third-person mode and during multiplayer sessions.


*7 Days to Die* already offers an incredible experience of survival, building, and exploration. Adding more physical interaction between the player and the environment could take immersion to the next level and make everyday actions feel more meaningful.

Of course, I understand the need to consider development priorities, technical limitations, and available resources. This is simply a suggestion from a player who genuinely loves the game and wants to see it continue to evolve and improve.

Thank you again for creating such a unique and engaging game. I look forward to seeing what the future holds for *7 Days to Die*.

Sincerely,

A long-time fan of *7 Days to Die*"
 
This is only like the third time he's posted this same thread. In the Modding area for some reason, in Pimp Dreams, and now here as well for whatever reason.
 
You really should translate this into English before you post. So since you didn't bother to do so, I did for you below.
The forum specific rule about this says:

C9. Backseat Copyediting​

Unsolicited objections or corrections to a user's writing (language, spelling, grammar, punctuation, paragraphs, etc.).
Players of all languages and backgrounds can use the forum. If you can't understand a non-English post, you may use translation software. Users posting in poor English or non-English may be ignored, but not harangued.
 
Reminded me of the playtest of 'God Save Birmingham' going on for the past several days. I was thinking the player animations are top notch and just about every action performed is animated, if not always aligned with the game world object being interacted with at the moment.

I don't think every interaction in 7 Days (or 'God Save Birmingham') need be animated, but animating the basics wouldn't hurt: climbing a ladder (though that's as difficult to animate as opening doors and I'd think would be doubly so in 7 Days considering zombies can "climb" as well); swimming; searching vehicles and lockpicking things like ATMs. The static postures and "floating" up and down are really obvious.

I was thinking about this when discussing timers on another thread. So many timers. Some of them could be animated, imo. Namely, the ones that don't go on for several minutes at a time, like cooking and forging.

It's not absolutely necessary, but would be nice if TFP can swing it.
 
You really should translate this into English before you post. So since you didn't bother to do so, I did for you below.

The forum specific rule about this says:

C9. Backseat Copyediting​

Unsolicited objections or corrections to a user's writing (language, spelling, grammar, punctuation, paragraphs, etc.).
Players of all languages and backgrounds can use the forum. If you can't understand a non-English post, you may use translation software. Users posting in poor English or non-English may be ignored, but not harangued.

Yes, we decided some time ago to accommodate all languages, so please don’t instruct users to limit themselves to English. However, I don’t see a problem if someone wants to post an English translation of a post for the convenience of English readers, who for the foreseeable future will remain the biggest audience.
 
The forum specific rule about this says:

C9. Backseat Copyediting​

Unsolicited objections or corrections to a user's writing (language, spelling, grammar, punctuation, paragraphs, etc.).
Players of all languages and backgrounds can use the forum. If you can't understand a non-English post, you may use translation software. Users posting in poor English or non-English may be ignored, but not harangued.
Running it through translate is the least you can do to help someone reach a bigger audience. How many of us are native Russian speakers? Pretty sure less than 1%.

I ran it through Google translate. This opened up the potential to read this for the majority of the forum. Sorry for helping everyone avoid the pain of doing so in 5 separate sessions because the message exceeds character limits. I literally saved everyone hoping to read this 5min of their life.
 
You really should translate this into English before you post. So since you didn't bother to do so, I did for you below.

"Hi, Fun Pimps team!

First of all, thank you for all the hard work and dedication you’ve poured into *7 Days to Die* over the years. It has become one of my favorite survival games, and it’s amazing to see how much it has evolved.I’d like to share a suggestion that I believe could significantly enhance immersion and make the gameplay even more engaging.
Here are a few examples:

- Animations for searching and looting containers.
- Item pickup animations.
- Climbing stairs with visible hand and body movements.
- More detailed character movement animations in both first- and third-person perspectives.
- Smoother transitions between actions performed by different players.

At first glance, these might seem like minor details, but they are often what make a game truly immersive. Improved animations will not only enhance the first-person gameplay experience but also make characters look more natural and believable in third-person mode and during multiplayer sessions.


*7 Days to Die* already offers an incredible experience of survival, building, and exploration. Adding more physical interaction between the player and the environment could take immersion to the next level and make everyday actions feel more meaningful.

Of course, I understand the need to consider development priorities, technical limitations, and available resources. This is simply a suggestion from a player who genuinely loves the game and wants to see it continue to evolve and improve.

Thank you again for creating such a unique and engaging game. I look forward to seeing what the future holds for *7 Days to Die*.

Sincerely,

A long-time fan of *7 Days to Die*"
Thank you for the translation! I'm happy if it makes things easier for everyone. Yes, I didn't notice it and forgot to use a translator this time.
 
Yes, this was my very first post on this website. I wasn't sure which section would be the best to post it in. I wanted as many people as possible to see it and hopefully catch the attention of both the game developers and other players, because I'm a big fan of this game.

This is important to me. Thank you for taking the time to read my pos
This is only like the third time he's posted this same thread. In the Modding area for some reason, in Pimp Dreams, and now here as well for whatever reason.

t.
 
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