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WalkerSim2

WalkerSim2 2.0.3

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ZehMatt updated WalkerSim2 with a new update entry:

Release of 2.0.0

This is a big one also going with version 2.0.0, given it is called WalkerSim 2 it makes more sense to actually have the version of 2.x.x.

Changelog
  • Fix: Changing a parameter in the Editor no longer resets the state of CityVisitor groups, the configuration can now be edited live without a full reset.
  • Fix: With multiple players close together, one player could cause zombies to spawn right in front of or behind another player, spawns now avoid other players view.
  • Fix: Guard...

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ZehMatt updated WalkerSim2 with a new update entry:

Release of 2.0.1

Now with 3.0 near this will be probably the last update for pre 3.0, I also added support for 2.4 with this update since some people seem to be stuck on that and now they no longer have to fallback to an older version. Also since there is a huge misconception that landclaim blocks would prevent spawns I actually added the additional check for that, vanilla DOES NOT prevent spawns by landclaim blocks in case you didn't know or thought it would do that.

Changelog
  • Fix: WalkerSim now...

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ZehMatt updated WalkerSim2 with a new update entry:

Release of 2.0.2

This update fixes an issue with the web integration for dedicated servers using the 3.0 version, for local play there has been actually no issues with 2.0.1 but I recommend to update anyway if you plan to to use it with 3.0

Changelog
  • Fix: Web integration now loads on both game 2.x and 3.0 from a single build, the `WebServer` types moved into `Assembly-CSharp` in 3.0 so they are now redirected at load time instead of failing with a missing assembly.
Documentation...

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