Sign Tech for Road Markings

On Voltralux's stream yesterday he demonstrated the Sign Tech. You're not gaining anything that would improve road markings. The Sign Tech would just be another block in the way. Those signs are blocks, not some ethereal paint that is applied to a surface.

What you might get is the ability to have some unusual road markings, assuming the block isn't destroyed by being run over.
 
On Voltralux's stream yesterday he demonstrated the Sign Tech. You're not gaining anything that would improve road markings. The Sign Tech would just be another block in the way. Those signs are blocks, not some ethereal paint that is applied to a surface.

What you might get is the ability to have some unusual road markings, assuming the block isn't destroyed by being run over.
So do you think it is possible to create own road markings? Special ones, round ones, ect.?
 
So do you think it is possible to create own road markings? Special ones, round ones, ect.?

I don't have access to 3.0 yet, so this is based on what I saw in the stream...

You can have either a framed sign or a "decal" sign. The frames I think can be either wood or corrugated metal. You're not going to want a frame for a road marking.

The decal versions are flat, so that's your choice. I don't recall all of the size options, but many. I don't know how durable they are, other than we saw "Rocky" throwing rocks and destroying them. I don't know if a sign laying flat on the ground will collide with anything moving over it, or not. I suspect not.

I also didn't get a feeling for how much could be made to be transparent.

You get to draw with primitive shapes: circles, rectangles. You get to twist and distort those shapes. You get text and something like 5 fonts.

It probably won't save you thousands of blocks. It won't mean you aren't destroying blocks on the road. You could perhaps change three dashed line blocks for one decal block, but when you destroy the decal you'll lose the whole image.
 
I don't have access to 3.0 yet, so this is based on what I saw in the stream...

You can have either a framed sign or a "decal" sign. The frames I think can be either wood or corrugated metal. You're not going to want a frame for a road marking.

The decal versions are flat, so that's your choice. I don't recall all of the size options, but many. I don't know how durable they are, other than we saw "Rocky" throwing rocks and destroying them. I don't know if a sign laying flat on the ground will collide with anything moving over it, or not. I suspect not.

I also didn't get a feeling for how much could be made to be transparent.

You get to draw with primitive shapes: circles, rectangles. You get to twist and distort those shapes. You get text and something like 5 fonts.

It probably won't save you thousands of blocks. It won't mean you aren't destroying blocks on the road. You could perhaps change three dashed line blocks for one decal block, but when you destroy the decal you'll lose the whole image.
Ok, I will definitely have a look at it. Sounds cool. Maybe transparency and those "simple" shapes are possible...
 
On Voltralux's stream yesterday he demonstrated the Sign Tech. You're not gaining anything that would improve road markings. The Sign Tech would just be another block in the way. Those signs are blocks, not some ethereal paint that is applied to a surface.

What you might get is the ability to have some unusual road markings, assuming the block isn't destroyed by being run over.
I thought they described them as shaders that actually remove the need for the blocks? I am not a game designer so I don't know how it works, just how I understood it
 
I thought they described them as shaders that actually remove the need for the blocks? I am not a game designer so I don't know how it works, just how I understood it

My guess is the shader still needs a canvas to know where to draw a vector graphics image. That sign image has to render correctly based on its orientation to the player's camera and a canvas would give it that orientation. Plus, if it isn't a block, would you be able to destroy a sign? I mean, if you tear down a building, wouldn't the sign still be there if it wasn't a block?

That's how I'm thinking of it, anyways. When I actually get to look at it in person, I expect to learn more. All I can do is speculate right now.

I suppose they could implement something that doesn't act like a block. I haven't see that in the game yet, to my knowledge.
 
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