Sounds interesting, but how would you enable it, and have it still be controllable fairplay, in this environment?
The reason I ask is because of the differences.
7 days to die.................................................................................Division-Dark Zone
Completely open world..........................................................Encapsulated by walls "controlled environment"
Completely destructible including...................................Static world
the Ground IE tunnels etc.
Completely accessible POIs.................................................Traditional static POI framework
Randomized Map ..................................................................... Singular Static map
How would you, overcome these differences, in order to make it function?
The only areas that possibly share these parameters are inside of pois,
One main problem is "Open air and Projectiles", how would you control that aspect?
Another problem would be vertical vehicles, meaning air craft. a basic flyover while
others are engaged in an open environment, the term Sitting or Flying Duck comes
to mind.
As an alternate, you can go CM, Build a larger basically hollow POI, use invulnerable walls,
Dome it, and put some block obstacles inside. But unless you get creative with the
connection of sections. You will basically have a limited size approx 100 X 100 kill box. More
akin to the old quake arena. First come first served.
If you provide a bit more detail in how it can be made viable, they may entertain the
idea.