Share your Sandbox Code

Crater Creator

Super Moderator
Just like we’ve shared our favorite seeds for random world generation in past releases, it’ll be cool to share your Sandbox Codes for V3.0, which define all the gameplay settings you’ve picked. For example, I may still dial mine in more over time but here’s what I’m using.

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  • Sped up progression with 2 skill points/level and 150% block damage.
  • Penalties on death with injured state and lost items.
  • Slightly nerfed Blood Moons with reduced frequency, zombie speed, and no elites.
  • Reduced overall loot, with tweaks to specific categories.
  • Working workstations and repair degradation.
  • Traders are almost always open and cheaper but have reduced inventory.
  • Slightly beefed up vehicles.
How do you play 3.0?
 
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Here is what i am currently working with:

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- Insane nightmare+ (Zombies deal more damage than insane, players move slower to make nightmare speed zombies faster and you deal even less damage than ever before yippee!)
- Khajit has wares, if you have coin... "IF" you have coin (Trader stock high, buy price 300%)
- 300% crafting timer, sadly doesn't go higher.
- 200% slower loot and 50% less loot, lower global lootstage but higher POI lootstage. (harder POI = better loot... "IF" it has loot)
- Item degradation low but repair degradation max (More time between repairs, very expensive repairs)
- Blood moon 32 every 5 days, max zombie block damage, and no airdrops.
- 300% storms and hot single screamers in your area want to get to know you! Light your campfire to let them know your location.
- Map yes. Compass, watch and occult visual indicators no.
- Zombie density high and flip a coin rage mechanics.
- Death penalty roulette of nightmares, deadly infections and no jars allowed.
- Higher than normal resource harvesting and block damage to keep you in the fight longer, i do not in fact yearn for the mines.

Currently testing delayed skill points and pseudo headshot only mode.

One single starting skill point and no new skill points per level except for every 5 levels, where you get 6 skill points. Forces me to really think about my skill points, do i allocate for magazine drop rate, utility, or survival skills and damage. Free additional skill point every 5 levels because existence is suffering.

Entity damage taken reduced to 50% but headshot damage increased. I did not like the idea of trying to swat vultures with the headshot only mode so am trying this setup today.

Had to disable feral sense... for now. Further testing required to find out if im washed, rusty or if feral sense multiplies the difficulty of the new settings.
 
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