Everyone that'll be on screen.. no?@faatal Is anyone from Behaviour going to be present for the 3.0 dev stream?
depends...I thought "we" were still pretending TFP JOINED Behaviour...that nothing has changed?Everyone that'll be on screen.. no?![]()
Large worlds will mostly be the same, but whenever it would have run out of space due to small or thin shaped biomes, mountains, craters, lakes, etc, it will often make a small town now instead of nothing. With the Circle 2 biome layout effectively splitting your biome sizes in half, as there are two smaller areas of each biome, it makes them more likely to have towns, especially if you play on smaller maps, like I normally do.Amazing I wounder how it will be with larger worlds
any idea when we will get an update to what the road map will now look like?You should get a date next week.
I hope so...I'd like to hear from the new owners...3.0 will affect them more than it will affect TFP.The announcement only says Lathan, Richard and Joel... Unless... Maybe they will have "surprise" guests maybe???
Considering 3.0 might as well just be 2.7, it's not really a first. It may be considered to be a major update, but it's really just turning XML modding into game options. Yes, I know there are changes to make those settings work better, but even though this will be a "big" update in that it will make for significant changes being possible in vanilla for how the game plays, it won't really be what we normally consider a major update and only major updates (usually) required a new save.Thats a first!!!! Congrats
The short answer is yes. Teragon has a parameter you can change for roads that will make roads more or less "detailed" in where they are placed so you can avoid this issue. The drawback is that road generation takes longer, the more "detailed" you make it. Teragon calls it simplification. Basically what is means is that with no simplification, the road generation uses the full size map, which allows roads to avoid POI without a problem, but takes longer. As you increase the simplification number, the map size being used is cut in half for each increase in number. So 1 would be half the map size, 2 would be a quarter the map size. This speeds processing up significantly, but it does mean that the location of a POI isn't as "precise" because of the reduced map size. I admit to not having looked too closely into how it works, but I think I'm correct that if a POI covers a block at 1,1 and you are using a full size map, it's known that it's at 1,1 but if it's a half size map, that 1,1 would be seen as being at 0.5,0.5 meaning the real location could be 0,0 or 1,1 or 0,1 or 1,0. And that's just at half size. That makes it more difficult to place roads around the POI since you're not as certain of where it is.@faatal This happens often with wilderness POIs when too close to roads. Couldn't there be a buffer zone around wilderness POIs to keep them from spawning too close to roads? (obviously, this question is posted by someone who knows nothing about programming)
Was the issue fixed where certain very large POIs don't spawn anywhere on the map?
May i ask where this "apparently" comes from?apparently
Citing something? On this forum?May i ask where this "apparently" comes from?
That's why i ask. Because there is only an announcement for the dev stream on the 10th and faatal stating a date for experimental will be given then. There is no might or maybe in space4ace statement, so i wonder where the "apparently" comes from.Citing something? On this forum?
A few streamers whose channels are dedicated to this game, when talking about the 3.0 dev stream, mentioned quite confidently that the streamer weekend is supposed to be from the 12th to the 14th, and the PC experimental on the 15th. I don’t know where they got this information from, since we haven’t received any official announcement. Maybe they assume it will be like that because it usually follows this pattern, or they received that information earlier as content creators.That's why i ask. Because there is only an announcement for the dev stream on the 10th and faatal stating a date for experimental will be given then. There is no might or maybe in space4ace statement, so i wonder where the "apparently" comes from.
Sadly, I cannot say more since my source has to be kept a secret and... Nah! Kidding!May i ask where this "apparently" comes from?
People who are part of the Content Creator Program have to be told in advance so that they can be available to stream during that weekend.A few streamers whose channels are dedicated to this game, when talking about the 3.0 dev stream, mentioned quite confidently that the streamer weekend is supposed to be from the 12th to the 14th, and the PC experimental on the 15th. I don’t know where they got this information from, since we haven’t received any official announcement. Maybe they assume it will be like that because it usually follows this pattern, or they received that information earlier as content creators.
fair...to me it sounds like "the streamers" in question didn't say anything until after the dev stream was announced. a nothing burger really. but, not "our" problem.I'd have to wonder if they are allowed to comment about it in advance if TFP isn't announcing it yet... Oh well. That's between TFP and them.
lately with 7d2d news "apparently" is really the only option people have for assumptions..That's why i ask. Because there is only an announcement for the dev stream on the 10th and faatal stating a date for experimental will be given then. There is no might or maybe in space4ace statement, so i wonder where the "apparently" comes from.