PC V3.0 Sandbox Siege Dev Diary

It’s hilarious that you are attempting to smear the very thing that will breathe life into PvP like no other update before it. Many of the “broke settings” are meant to return the game to the days before there were RPG elements and player progression— you know? The golden age of PVP for this game?
i was referencing the "many bugs" "new ones are coming" that faatal and crew have been working on, so the point was broken "bugs" or what ever your mind thinks, to me it would be good for bE or someone to take a look at the economy.
Screenshot 2026-06-03 193904.png
 
There should be some news within a week.

I will say that today I added a new RWG biome layout of Circle 2, as a personal side task, which I am looking forward to playing on. Small feature, but cool as it gives you two separated versions of each biome.
Please tell me the weird road generation in RWG is being addressed, too. It's weird driving along a highway, only have these weird raised road "corners" generate on the sides.
 
the fact you have light mode hurts me. why do you hate your eyes? are you okay grandpa?
Choosing between Dark Mode (black) and Light Mode (white) on a forum or app is usually just a matter of eye comfort, but it’s fun to look at the "personality types" often jokingly (and sometimes accurately) associated with each camp.

Here is what choosing each option might say about a person's vibe:

🌑 The Dark Mode Selector (Black)​

People who instantly flip the switch to dark mode often fit into a few distinct archetypes:

  • The Night Owl / Screen Dweller: This person likely spends a lot of time in front of monitors, often late into the night. They value minimizing eye strain and avoiding that blinding "flashbang" effect when opening a new tab in a dark room.
  • The Tech-Savvy Minimalist: Dark mode has strong associations with IDEs (coding environments) and premium tech interfaces. Choosing it can signal a preference for sleek, modern aesthetics, and a subtle "underground" or focused vibe.
  • The Focused Introvert: Visually, dark mode recedes. It creates a tunnel-vision effect that helps a player or developer lock into the content or code while tuning out the rest of the physical room.

☀️ The Light Mode Selector (White)​

While dark mode fans often treat light mode users like chaotic entities, there is a clear method to the brightness:

  • The Traditionalist / High-Focus Reader: Light mode mimics ink on paper. For people who do heavy reading or skim vast amounts of text quickly during the day, the high contrast of black text on a crisp white background can actually be easier on the eyes in a well-lit room.
  • The "Outdoors" Realist: This user isn't hiding in a dimly lit cave. They might frequently work or browse near windows, outside, or under bright office lights where dark mode would just turn their screen into a highly reflective mirror.
  • The Low-Maintenance Defaultist: Sometimes, it just means they don't care enough to dive into the settings menu. They adapt to whatever the default environment gives them and focus entirely on the utility of the forum itself rather than tailoring the aesthetics.

Ultimately, it usually boils down to lux levels—those basking in ambient light stick to white, while those controlling their environment or pulling late-night sessions naturally migrate to the dark side.

gemini AI
 
Please tell me the weird road generation in RWG is being addressed, too. It's weird driving along a highway, only have these weird raised road "corners" generate on the sides.
No. I have not looked at that recently. I have tried to fix it before, but there are odd edge cases that resist fixing.
Post automatically merged:

Choosing between Dark Mode (black) and Light Mode (white) on a forum or app is usually just a matter of eye comfort, but it’s fun to look at the "personality types" often jokingly (and sometimes accurately) associated with each camp.

Here is what choosing each option might say about a person's vibe:

🌑 The Dark Mode Selector (Black)​

People who instantly flip the switch to dark mode often fit into a few distinct archetypes:

  • The Night Owl / Screen Dweller: This person likely spends a lot of time in front of monitors, often late into the night. They value minimizing eye strain and avoiding that blinding "flashbang" effect when opening a new tab in a dark room.
  • The Tech-Savvy Minimalist: Dark mode has strong associations with IDEs (coding environments) and premium tech interfaces. Choosing it can signal a preference for sleek, modern aesthetics, and a subtle "underground" or focused vibe.
  • The Focused Introvert: Visually, dark mode recedes. It creates a tunnel-vision effect that helps a player or developer lock into the content or code while tuning out the rest of the physical room.

☀️ The Light Mode Selector (White)​

While dark mode fans often treat light mode users like chaotic entities, there is a clear method to the brightness:

  • The Traditionalist / High-Focus Reader: Light mode mimics ink on paper. For people who do heavy reading or skim vast amounts of text quickly during the day, the high contrast of black text on a crisp white background can actually be easier on the eyes in a well-lit room.
  • The "Outdoors" Realist: This user isn't hiding in a dimly lit cave. They might frequently work or browse near windows, outside, or under bright office lights where dark mode would just turn their screen into a highly reflective mirror.
  • The Low-Maintenance Defaultist: Sometimes, it just means they don't care enough to dive into the settings menu. They adapt to whatever the default environment gives them and focus entirely on the utility of the forum itself rather than tailoring the aesthetics.

Ultimately, it usually boils down to lux levels—those basking in ambient light stick to white, while those controlling their environment or pulling late-night sessions naturally migrate to the dark side.

gemini AI
I am the The Night Owl / Screen Dweller!
 
@faatal, Has anyone tried to adjust the perimeter calc of the of the POIs
vs the terrain they are built on. What I mean is unless it were recently
changed the default terrain brush is round. The tiles are quadra angles.

The poi spot placement is based on the Poi and the perimeter as one, so the entire
diameter of the square or rectangle. If you place a square of the same diameter
as a circle then the courtyard corners extend beyond the border. That is the only part
that I have noticed protruding. Instead if the diagonal of the quadra angle were matched
to the circle diameter would it not allow the same terrain but fit the poi layout better?

Sort of like this
poi to terrain.png
 
@faatal, Has anyone tried to adjust the perimeter calc of the of the POIs
vs the terrain they are built on. What I mean is unless it were recently
changed the default terrain brush is round. The tiles are quadra angles.

The poi spot placement is based on the Poi and the perimeter as one, so the entire
diameter of the square or rectangle. If you place a square of the same diameter
as a circle then the courtyard corners extend beyond the border. That is the only part
that I have noticed protruding. Instead if the diagonal of the quadra angle were matched
to the circle diameter would it not allow the same terrain but fit the poi layout better?

Sort of like this
View attachment 39353
POIs are placed on a grid. No circles involved. The issue is roads can cut corners to be smoother, leading to issues, but they need smoothing.
Post automatically merged:

Here is that news I said was coming. From X.com:

"TFP is proud to announce the 3.0 Dead Hot Summer Developer Stream is this coming Wednesday, June 10th at 9 PM CT. Join TFP Co-Founders Richard & Joel Huenink & TFP Senior Programming Technical Lead Lathan as they dive into the changes coming to 3.0."
 
POIs are placed on a grid. No circles involved. The issue is roads can cut corners to be smoother, leading to issues, but they need smoothing.
Post automatically merged:

Here is that news I said was coming. From X.com:

"TFP is proud to announce the 3.0 Dead Hot Summer Developer Stream is this coming Wednesday, June 10th at 9 PM CT. Join TFP Co-Founders Richard & Joel Huenink & TFP Senior Programming Technical Lead Lathan as they dive into the changes coming to 3.0."
that's great...when are we going to hear about the road forward?
 
POIs are placed on a grid. No circles involved. The issue is roads can cut corners to be smoother, leading to issues, but they need smoothing.
@faatal This happens often with wilderness POIs when too close to roads. Couldn't there be a buffer zone around wilderness POIs to keep them from spawning too close to roads? (obviously, this question is posted by someone who knows nothing about programming 😁 )

Was the issue fixed where certain very large POIs don't spawn anywhere on the map?
 
@faatal

Thank you for the answer. It prompted me to gen a world without
pois, to see the how it lays out now. I haven't done that in a long time,
just played. The interesting thing that I learned, was the dependency
on wilderness pois. I hit F1 to see the process, applying wilderness
pois was near to last, and without them it stopped processing.

It does not need the city and rural pois, it will still generate the
city grid layout without them. Does that mean with this system, that
I can reset all of the pois to wilderness, and generate a complete
map using the random wilderness rule layout? Is there a way to generate
the world with out the poi cluster grids?

Edit: I just thought of something because of your post and then reading
@Space4Ace post above. Since the courtyard perimeters all have corners
can, a block be created, called a keystone block. Placed at the 4 corners,
that has a distance requirement for streets and roads, kind of like the avoid
mouse script use to do?
 
Last edited:
Choosing between Dark Mode (black) and Light Mode (white) on a forum or app is usually just a matter of eye comfort, but it’s fun to look at the "personality types" often jokingly (and sometimes accurately) associated with each camp.

Here is what choosing each option might say about a person's vibe:

🌑 The Dark Mode Selector (Black)​

People who instantly flip the switch to dark mode often fit into a few distinct archetypes:

  • The Night Owl / Screen Dweller: This person likely spends a lot of time in front of monitors, often late into the night. They value minimizing eye strain and avoiding that blinding "flashbang" effect when opening a new tab in a dark room.
  • The Tech-Savvy Minimalist: Dark mode has strong associations with IDEs (coding environments) and premium tech interfaces. Choosing it can signal a preference for sleek, modern aesthetics, and a subtle "underground" or focused vibe.
  • The Focused Introvert: Visually, dark mode recedes. It creates a tunnel-vision effect that helps a player or developer lock into the content or code while tuning out the rest of the physical room.

☀️ The Light Mode Selector (White)​

While dark mode fans often treat light mode users like chaotic entities, there is a clear method to the brightness:

  • The Traditionalist / High-Focus Reader: Light mode mimics ink on paper. For people who do heavy reading or skim vast amounts of text quickly during the day, the high contrast of black text on a crisp white background can actually be easier on the eyes in a well-lit room.
  • The "Outdoors" Realist: This user isn't hiding in a dimly lit cave. They might frequently work or browse near windows, outside, or under bright office lights where dark mode would just turn their screen into a highly reflective mirror.
  • The Low-Maintenance Defaultist: Sometimes, it just means they don't care enough to dive into the settings menu. They adapt to whatever the default environment gives them and focus entirely on the utility of the forum itself rather than tailoring the aesthetics.

Ultimately, it usually boils down to lux levels—those basking in ambient light stick to white, while those controlling their environment or pulling late-night sessions naturally migrate to the dark side.

gemini AI
Nobody ■■■■ing asked big dawg
 
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