Do you do deep scale mining?

Do you ever do deep scale mining?

Personally I really don't aside from iron, I use to during the old console days but now due to how common ammo is and even metals when I scrap cars and stuff.

Hopefully with the new update the ammo settings I can make low enough i made ammo harder to get on and makes crafting ammo more common on my worlds but what do yall think?

Personally I would love more reasons to go mining like other ores like copper and aluminum but I know thats not really Tfp vision.
 
For my way of playing I hardly need to do extra mining later on, scrapping cars and looting provides me enough fuel and metal for maintaining my base. Hordenights give me more than enough ammo, no real need to craft more. Only when building a new base I need to get some extra ore.
Early game clay and stone are the reason I spend storms underground, mining for my cobblestone hunger.

One of the time wasting projects I once did was digging a tunnel in the wasteland from my base to trader so I didn't have to wait for storms to blow over. Since then I have a few storage boxes full with unused resources... Yeah, I'm a hoarder...
 
I never need to mine metals until large amount of steel become relevant for crafting tier 3 weapons.

Other than than just some clay and cobble, but I never go more than a few blocks down for that.
 
I do a fair amount of mining, the largest amounts for iron and stone.

Iron and stone for spike trap upgrades/steel and cement mix.

Oil Shale for gas.

Cole/Nitrate for gunpowder.

Anyone else feel like it's too easy/fast to get to bedrock now?

I also wonder what gameplay would be like if lava/magma was in the game.
 
Iron and shale are pretty much the only things I intentionally mine. I don't need much coal or nitrate and stone is a byproduct of any mining you do, so that's automatic. Clay is needed in the very early game, but I usually end of with plenty just from digging down one layer for my bases. And I get enough sand just by going for shale. Beyond that, it is so easy to hit some pallets to get stuff as I'm clearing POI that there's never a shortage of anything beyond shale or iron when not mining.

They could balance it a bit more so you need to mine more, but I don't think that's really needed.
 
Anyone else feel like it's too easy/fast to get to bedrock now?
I agree I do wish there was a layer of rock that made it lower but you got more stone and maybe metal for it too
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I should have specified about clay because clay is a massive resources that isn't really a way to get outside of those sack and pallets but also clay can be given easily if you flatten out some land with your shovel.
 
I build a lot so thankfully enjoy mining. Old console version I’d always have a mine at my various bases with a shaft down to bedrock, tunnels going out at every level down. Since 1.0 I’ll do open pit mining in the various biomes. I find it relaxing to dig big holes, then when the screamers and their friends start raining down it becomes, as Bender would put it, fun on a bun.
 
Anyone else feel like it's too easy/fast to get to bedrock now?
Bite your tongue! I hate getting all the way down to bedrock by day two, stone tools suck, lol.
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I should have specified about clay because clay is a massive resources that isn't really a way to get outside of those sack and pallets but also clay can be given easily if you flatten out some land with your shovel.
I get all the clay I want, all game long, because I just convert it to topsoil whenever I need more, then just did it up again (and again), and the conversion factor isn't all that great, but with Motherload maxed, I use 16 clay to make a block of topsoil, and get 44 clay back from it. Not quite a 3:1 conversion ratio, but it sure beats leaving holes all over the place.

One of my favorite ways to use this, is to go down into my bedrock mine tunnels, and lay down 100 or so blocks of topsoil, and then just dig it all right back up again. No zombies messing with me overnight, and no need to dig all kinds of locations, just keep recycling clay into topsoil back into clay, it takes a bit of time, but you don't have to do anything extreme, like digging a PoI up, and then starting the quest, to reset the soil.
 
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I love mining. I could mine for days. i love setting up pillars to keep the ground from collapsing, but its really not needed anymore. I find enough mats in the world by just scrapping things. I miss it honestly. The deep mines, tunneling out to find any needed ores. Heck in the first A16 game i played with friends i mined tunnel systems between our bases. it was quite fun.
 
I should have specified about clay because clay is a massive resources that isn't really a way to get outside of those sack and pallets but also clay can be given easily if you flatten out some land with your shovel.
Since it's the first 3 layers of terrain in the forest, it's extremely easy to get, so I don't even really consider it mining. And, as I said, I get so much just from building my base that I normally don't have to worry much about getting more.

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As far as mining, I refuse to mine until I have an auger except in very small amounts if absolutely necessary for some reason or just scraping the top layer for my base. Once I get an auger, I will pick an ore node and dig it out until it either runs out or I get so much that I don't need it anymore. I don't dig shafts or big pits. I dig only where ore is (mostly). I'll have long tunnels in all kinds of directions. It makes it fun trying to find my way back out. Heh. Occasionally the roof will collapse on me and I'll have a large hole at the top, but that normally doesn't happen unless I'm in the desert.
 
Do you ever do deep scale mining?

Not in a long time. In the past I would have to make ammo or to build something, but I play stealth so I don't use a lot of bullets unless it is horde night. I tend to find what I need. I'll mine some to have some base building resources, but my bases tend to be small and often involve working on some POI over time.
 
I'll sometimes mine coal and nitrate just for experience.
Iron is needed for spikes.
Gotta' mine stone for giant concrete projects.
Shale is probably the only must-have, and even then, you could just buy gasoline.

I would LOVE to see more ores.
Extremely rare veins of silver, gold or diamond.
Aluminum, Titanium, Tungsten....stuff needed for super rare crafting.

💀
 
I'll sometimes mine coal and nitrate just for experience.
Iron is needed for spikes.
Gotta' mine stone for giant concrete projects.
Shale is probably the only must-have, and even then, you could just buy gasoline.

I would LOVE to see more ores.
Extremely rare veins of silver, gold or diamond.
Aluminum, Titanium, Tungsten....stuff needed for super rare crafting.

💀
I myself love crafting and mining, and would love it if we had 'special materials' that could be added to a recipe as optional/additional components, that, if included, would enhance an item in some small way. The better/more rare the ingredient's, the better the enhancements.
 
I mined a lot of all resources in 1.X and 2.0-2.3, but in 2.4 I didn't mine 'ores' at all, 2.5 I didn't play long, and 2.6 I've only mined for coal and nitrate for explosives and one day of stone mining to build a new base post-move. Oodles of gas in trader rewards and inventory, so in the hundreds of hours I've put in since coming back in 1.X, I've gone oil mining like... once.

2.4 is when I did a Perception-focused run, and Perception Mastery + salvaging proved itself surprisingly wonderful at resource-and-money gathering, so I only needed to actively get clay.

The mining I did in 1.X, in hindsight, I don't think I really needed to do. I think I had a resource abundance and just wasn't optimizing my use of anything, having come back to the game after several years and was still relearning how to play; once 2.X came, I was a lot more frugal with resource use and just... never had a need to mine anything other than stone, because I was experimenting with different base designs until I borked my 2.0-2.3 save by fiddling with mods mid-playthrough. In 1.X all the way to now, because I'm a cheap hoar(der), I use ammo so sparingly that - for example - in 1.X, I had two heat farms outside my base and let screamers call several times just to try to clear out my ammo storage box.

Part of it is that it feels like there's an overabundance of ammo in loot (and thus no need to mine brass/lead/coal/nitrate), but I think that perception comes from my avoidance of using the guns outside of blood moons and being very careful with aim when I do use them, so it's entirely possible it's balanced around clumsier aim and/or spray-and-pray. I do know that when I had my 1.X screamer/heat farms, I was regularly getting net-zero-at-worst ammo levels from the bags dropped while fighting the waves, which felt a bit silly.

If you mean mining style specifically, I've done a couple bedrock-level grid-and-cavern mines but they're usually more effort than they're worth, so lately I've tended more towards shallow tunnels for stone or following ore veins.

I kinda don't like the ammo tiers looted now, I want plain and hi-power ammo in loot at high stages so I stop destroying my own horde base structures so fast. Added benefit of encouraging ammo-resource mining, too, I guess, but mostly it's real embarrassing to perforate my bases into collapsing, which totally hasn't happened more than once and definitely not in the first few minutes
 
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