Fixing Dirt gaps

As do I but I hate how unattractive it looks especially if im going for a more nice looking build or with crop plots I want in the ground
@Adam, since you have a pc now. Until it is, that is if it is changed. This is something you can try. There are two options.
First one, if you only use the sheet for ground cover in the forest biome. Copy the sheet block, and paste it at the end of the
blocks.xml file so it is easier to find. Rename the new one to something like ForestSheeting. Then go to the forest terrain block
and copy the line for texture, and place it in you new block.

Second Option is an expansion coverage of the first. Copy the sheet block. Go to the end of blocks.xml file and paste it 4 times.
Rename them ForestSheeting, SnowSheeting, DesertSheeting, BurntWasteSheeting. Then repeat the above with the biome terrain
textures. You only need 4 because the burnt, and waste, are the same texture. The only difference are the objects placed on top.

It will emulate what the old universal adaptive terrain block did, but without the issues that Faatal said it caused.
Hope this helps make a neater garden for you.
 
Sheets are the answer. All the cool kids add this effect directly to their POIs
Can't you just avoid the issue with POIs by using the density tool? It should only be an issue for what you build in the game itself. I know the density tool does have the drawback of potentially making the terrain "clip" though the walls, but that can be worked around easily enough in most cases.

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As far as building bases and having the gaps, I normally ignore it or, on rare occasions, use sheets. But unless I'm mistaken, the gaps are only when you dig down 1+ levels, right? So if you were to dig down like normal, but then make your wall 1 block out from where the underground wall/floor is located, you would hide that gap with the wall, wouldn't you? I've never tried it, but it seems like it would work. So instead of building the wall straight up from the underground part to the above ground part, you'd push it out one block. Now, I know that there is a potential stability thing if you do that, but that should also be easy to manage, especially if your floor is one level higher than the terrain so that the floor directly connects to the wall that is pushed out one block. A base that has a porch with steps would hide the fact that the floor is higher than you'd normally expect.

But, regarding the suggestion to add a way to fix that gap, I would definitely support that. Bringing the density tool to the game itself in the shape of a shovel or rake or similar would be great, even knowing there are potential drawbacks to changing the density.
 
Can't you just avoid the issue with POIs by using the density tool? It should only be an issue for what you build in the game itself. I know the density tool does have the drawback of potentially making the terrain "clip" though the walls, but that can be worked around easily enough in most cases.
Personally never found changing the density to be 10 out of 10 times reliable, and more of often than not I'm disappointed with the results. In cases where i can't overlay a sheet or generally obscure the transition, then for sure.
 
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