Grandpa Minion
Hunter
@HammerDano
Five years ago, I provided a friendly reminder to everyone on the forum that bandits were still years away...
When version 1.0 was released, I reiterated that bandits were still not imminent anytime soon and that the same narrative continued with the release of version 2.0...
The key takeaway is that the absence of bandits in the 3.0 update should not come as a surprise to anyone....
particularly to those who comprehend that the game, due to its coding based on over a decade-old single-core architecture, simply cannot accommodate bandits.
The other important point is that bandits hold little significance for PvP players, as the PvP environment already includes bandits as players. No in-game bandit can truly replicate the actions of what a real player can do.
PvP players understand this, which is why the addition of bandits does not concern the PvP community in any significant way.
We already possess that aspect; the issue lies in TFP's failure to recognize this.
Five years ago, I provided a friendly reminder to everyone on the forum that bandits were still years away...
When version 1.0 was released, I reiterated that bandits were still not imminent anytime soon and that the same narrative continued with the release of version 2.0...
The key takeaway is that the absence of bandits in the 3.0 update should not come as a surprise to anyone....
particularly to those who comprehend that the game, due to its coding based on over a decade-old single-core architecture, simply cannot accommodate bandits.
The other important point is that bandits hold little significance for PvP players, as the PvP environment already includes bandits as players. No in-game bandit can truly replicate the actions of what a real player can do.
PvP players understand this, which is why the addition of bandits does not concern the PvP community in any significant way.
We already possess that aspect; the issue lies in TFP's failure to recognize this.