POI idea - Havasu Falls

Jost Amman

Hunter
It would be great if they added a new Wilderness POI based on the Havasu Falls in Arizona. 🤩

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Description: within the canyons of Arizona, the Grand Canyon’s Havasu Falls, flowing since ancient times, glows turquoise from mineral deposits. Hikers trek 16 km to see it. It’s a natural wonder.

@Laz Man
 
First, the water source is difficult to solve. If we make particle water, there will be no physical effect; if we don't make particle water, we can't achieve this effect. It's a real dilemma.
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As long as the terrain isn't destroyed, water effects are easy to create. Adding a feature that can destroy all blocks makes it incredibly difficult.
 
They can make it like it almost dried up after the apocalypse... no waterfall because there's no river anymore, but maybe just a water pond in the place where the waterfall used to land. 🤷‍♂️
You could probably do something vaguely similar if you have it dried up. Unfortunately, I haven't seen anyone able to make a waterfall since they updated water physics. That picture looks like it also has overhanging terrain, which isn't an option unless they make a new terrain block with glue. You could do something with cement if it is a minor overhang, but not vanilla terrain. Still, you could do something close.
 
It would be great if they added a new Wilderness POI based on the Havasu Falls in Arizona.

If you were working on a custom map like Navezgane, you could make that happen. If you are working with RWG then the complication will be that your POI will be ground level on all sides around it so the "source" of the water will have to be something like a natural spring that for some reason broke through at the top of the mountain rather than somewhere else.

If RWG's features were to be expanded such that you could signal your POI were to be placed at a map edge, then possibilities like consistent placement open up. If not RWG, perhaps the Teragon team has a feature for that kind of placement.

I've not played with the water blocks very much, but I suspect if we put one at the top of a cliff, it will migrate to a lower elevation, rather than make permanent falls. If so, support for a waterfall block would be nice. Some folks are into making custom blocks, so maybe if you work with them.
 
If you were working on a custom map like Navezgane, you could make that happen. If you are working with RWG then the complication will be that your POI will be ground level on all sides around it so the "source" of the water will have to be something like a natural spring that for some reason broke through at the top of the mountain rather than somewhere else.

If RWG's features were to be expanded such that you could signal your POI were to be placed at a map edge, then possibilities like consistent placement open up. If not RWG, perhaps the Teragon team has a feature for that kind of placement.

I've not played with the water blocks very much, but I suspect if we put one at the top of a cliff, it will migrate to a lower elevation, rather than make permanent falls. If so, support for a waterfall block would be nice. Some folks are into making custom blocks, so maybe if you work with them.
Teragon currently doesn't have a way to insert POI into edges of hills or mountains, but something similar is at least being looked into. I don't think it's close to being available, though. I heard that the game used to have a kind of adaptive terrain that would adjust based on the surrounding terrain but that it was removed. I never saw it and don't know how well it worked, but something like that would be very useful for many reasons.

As far as waterfalls, yeah... the water will just flow to the bottom and since there isn't any kind of infinite water option to keep it always flowing, it would eventually run out. That of course would take a lot of time if the source is large, but all that movement causes performance problems. If someone were to make a custom block that had an animated texture that looked like falling water, that could be used. But you would still have issues with having to make it look connected to the water at the top without the water at the top being able to flow out and down the cliff. And you would have trouble with the real water surface elevation not aligning with the block "water" surface elevation and looking weird because of that. For people who would just like it to look like a waterfall and don't care about perfection, that would be fine. But for a vanilla feature rather than a mod feature, I think that would not be a good way to go. But a mod could definitely do something like that.
 
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