I created an initial version of the environment deepening.

The effects look good in my opinion, albeit a bit extreme for vanilla.
Not my cup of tea, but if you like extreme weather then a lot of people may like it. (y)
 
Awesome work. Although, you probably knew that Arizona only has 4 or 5 tornados per year and most of em are EF0 and EF1s?
Isn't Arizona only fixed in the Navezgane map? Actually, it's not necessary to limit the plot of the story to one place. I like to change the plot of the story to a global one. One day in the future, the third world war will occur, and the global nuclear bomb launch will result in radiation deaths. If the plot is fixed in a certain place in reality, it will make the creation lose space, which can be the imaginary state of Arizona. We imagine an Arizona as the setting of the story, rather than a real reproduction of Arizona.
 
Arizona or not, tornados rarely occur in arid environments. I think it would be pretty cool if they were just made into dust devils or various sizes, but much smaller in general.

I'm not sure what's happening in the winter biome. Why is there fog constantly falling?

I'm not a fan of the idea of constantly burning pillars of fire in the burnt biome. Better Biomes mod already does this, and it kills my immersion because it would not be constantly burning. Whatever fuel is burning would eventually and somewhat quickly run out and the flames would extinguish.
 
I'd probably go for more subdued effects, e.g. the dust devils mentioned by Syphon. I don't so much mind the burning trees of Better Biomes, though there might be fewer, so I wouldn't mind those in your original example, either. It's a video game. Fires don't have to go out. But why are the fires on the ground now?
 
I'd probably go for more subdued effects, e.g. the dust devils mentioned by Syphon. I don't so much mind the burning trees of Better Biomes, though there might be fewer, so I wouldn't mind those in your original example, either. It's a video game. Fires don't have to go out. But why are the fires on the ground now?
I never thought that I would focus more on making the content on the concept map appear lol
 
There's a fire in a (iirc) coal mine that's been burning since the 1960s.


Not likely to occur, but these sorts of things do happen.
Cool! If that's what these are supposed to be, then more power to them. Trees ≠ massive coal deposits. Now, to be fair, watching the video again and it seems like, at least for the majority of the flame pillars, they aren't trees and just appear to be coming out of the ground. Maybe they are burning coal deposits. But it still seems like overkill to have that many.
 
Cool! If that's what these are supposed to be, then more power to them. Trees ≠ massive coal deposits. Now, to be fair, watching the video again and it seems like, at least for the majority of the flame pillars, they aren't trees and just appear to be coming out of the ground. Maybe they are burning coal deposits. But it still seems like overkill to have that many.
Yes, this is just a first draft; 4sheetzngeegles and I are still refining the details. However, due to my poor English, I have difficulty understanding his suggestions.
 
4 sheets of zngeegles have helped me improve to the second version. If there are any more inspirations, please let me know
Yes! This is looking better and is in the right direction. Definitely continue tinkering and tweaking. There are still a ton of fire pillars and is a bit overwhelming, but I get what you're going for. Maybe the atmosphere just needs a lot of smoke haze. Also hard to say how it performs when not jumping through the world, but the elements seem to load sporadically. I love the wasteland barrels now. They felt too volatile before, but that subtle green 'mist' around the barrel is a nice touch. (now IRL, radiation is invisible and only emits a blue glow when going critical. The radiation from radioactive waste like this wouldn't be visible at all. But looking past that for the sake of artistic design)
 
You should also add Lightning Strikes to the Pine Forest biome (the starting one).
They'd look cool and (idea) they'll only strike chunks of metal that are on the ground in that area.
 
Isn't Arizona only fixed in the Navezgane map? Actually, it's not necessary to limit the plot of the story to one place.
Well, you're in Pimp Dreams rather than the modding forum, so that suggests you think these ideas belong in the vanilla game. If that's the case, the game *is* set in Arizona. Yes, Navesgane is the only "real" map, but all maps are still considered to be Arizona for vanilla. The vehicles all have Texas plates because TFP is in Texas, but the biomes and the animals and any faction story stuff will all be about Arizona. On the other hand, if you're just suggesting stuff for mods, then you can say you're in whatever location you want and make any changes to the environment you like, even if it doesn't fit with Arizona.

As far as your changes, they are interesting, but I would probably not use them myself. I've seen things like dust devil parts in the game from mods/POI packs, but I just didn't like them. And crazy environmental effects just get in the way for me. I don't mind stuff that's only in the distance, so long as it's not distracting, but for anything near me, I just prefer subtle effects.

Regarding the specific items you showed...

Burnt forest: I don't really the fires like that because they don't seem at all realistic. I'm not one to care too much about realism, but I do look for at least a semblance of reality. And those just really don't look right to me.

Desert: As I mentioned above, tornados or dust devils or similar just don't interest me in the game. If it's something in the very far distance that's just background effects, then that's fine. But I just don't like that kind of thing next to me. It also just looks weird in the snow biome to have a tornado like that.

Snowy forest: The original falling "snow?" didn't look good or make any sense. The second version was better as more of a ground effect fog. But there's not that much fog when it's that cold. It would look better to have storm effects, such as blizzards. Or if you can make piles of snow on the ground as if it's drifting, then you could have a particle effect that looks like wind blowing over the tops of the drifts and causing some snow particles to blow off. If you're familiar with winter weather, you probably know what I'm referring to. That could even be done with the desert if you can make sand dune type piles of sand. And if you are able to make snow accumulate over time, that's something a lot of people would be interested in, especially if you have the option to turn off all other effects and only enable that.

Wasteland: The fog style ground effect looks okay, but I think maybe that's TFP's? The extremely radiated effect randomly around the biome looks really strange to me. Why would you have such concentrations of radiation for no reason? If it was connected only to the radiated barrels, then it might be okay, but you'd have to greatly reduce the number of radiated barrels in the biome. Or you could tie it to something else where it would make sense. Otherwise, I'd tone down the effect a LOT and make it very subtle.

Just my opinion, of course. :)
 
Snowy forest: The original falling "snow?" didn't look good or make any sense. The second version was better as more of a ground effect fog. But there's not that much fog when it's that cold. It would look better to have storm effects, such as blizzards. Or if you can make piles of snow on the ground as if it's drifting, then you could have a particle effect that looks like wind blowing over the tops of the drifts and causing some snow particles to blow off. If you're familiar with winter weather, you probably know what I'm referring to. That could even be done with the desert if you can make sand dune type piles of sand. And if you are able to make snow accumulate over time, that's something a lot of people would be interested in, especially if you have the option to turn off all other effects and only enable that.
If the existing snow texture is not replaced, it is indeed difficult to achieve the effect of slowly falling snowflakes in the wind. But your idea is really great
Post automatically merged:

You should also add Lightning Strikes to the Pine Forest biome (the starting one).
They'd look cool and (idea) they'll only strike chunks of metal that are on the ground in that area.
This gave me inspiration, intermittent lightning strikes on metallic minerals
 
As far as your changes, they are interesting, but I would probably not use them myself. I've seen things like dust devil parts in the game from mods/POI packs, but I just didn't like them. And crazy environmental effects just get in the way for me. I don't mind stuff that's only in the distance, so long as it's not distracting, but for anything near me, I just prefer subtle effects.
After all, everyone's pursuit is different, and a crazy environment shows the madness of the day after tomorrow. The world of Revelation is filled with those crazy ideas. In fact, I also have the crazy idea of merging N infected bodies into a giant. The world has been destroyed, but it needs to be even crazier and not in a normal way. Otherwise, what kind of infected person can bring fatal blows to the army. Sometimes I feel like I'm not crazy enough because I'm always dissatisfied with some of the content I create. I think it's better to be a little crazier
 
Well, you're in Pimp Dreams rather than the modding forum, so that suggests you think these ideas belong in the vanilla game. If that's the case, the game *is* set in Arizona. Yes, Navesgane is the only "real" map, but all maps are still considered to be Arizona for vanilla. The vehicles all have Texas plates because TFP is in Texas, but the biomes and the animals and any faction story stuff will all be about Arizona. On the other hand, if you're just suggesting stuff for mods, then you can say you're in whatever location you want and make any changes to the environment you like, even if it doesn't fit with Arizona.
You did hit the nail on the head, and I do have ideas in this area to incorporate TFP into a better environment, such as creating unique and distinctive environments in each region. I can't say it directly, otherwise I would be very embarrassed
 
You did hit the nail on the head, and I do have ideas in this area to incorporate TFP into a better environment, such as creating unique and distinctive environments in each region. I can't say it directly, otherwise I would be very embarrassed
Now that Behavior Interactive has acquired/bought out TFP, I just hope it doesn't mean the game road map will change in the future.
 
@SabinSnake PS5#1
The most interesting part of @Blue mame project is that, all of that so far only dropped
my fps by 10. That is with me being in the desert, and seeing the burnt fires, and the waste
land contamination simultaneously.

Trying to get a good foundation for load, then the visuals to be incorporated with the existing storms.
 
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