Food preservation

Food spoilage would be great for 7days and I think adding different ways to preserve your fresh food would add alot of value to the food you eat.

Ways to persevere your food
  • Barrels: sealed barrels to keep veggies and some meats fresher.. but not fully
  • Smoking: you start with a campfire smoker, then a large smoker, then a large metal smoker to smoke large quantities of meat and turn it into smoked meat, then dried meat, then jerky.
  • Preserving: a smoker bin then a fridge, then a freezer
  • Vinegar and salt: able to put meat and veggies into jars too keep them fresher for even longer but does dehydrated you slighly.
 
How long can we keep harping on this topic?

Food spoilage will have no effect other than irritation. Early in the game, when food is scarce, we eat it almost immediately after receiving it, but by mid-game, we have so much food that its value is almost forgotten. And don't forget that many players play on dedicated servers. Some play for five hours a day, others for one hour, and some only log in on weekends. For people who rarely log in, this will become a cooking simulator, not a zombie game.

Conan Exiles, for example, has a food spoilage mechanic. The only thing it adds is the irritation of constantly having rotten meat appear in your inventory, which you then throw away. This mechanic doesn't provide anything else.
 
Food spoilage would be great for 7days and I think adding different ways to preserve your fresh food would add alot of value to the food you eat.

Ways to persevere your food
  • Barrels: sealed barrels to keep veggies and some meats fresher.. but not fully
  • Smoking: you start with a campfire smoker, then a large smoker, then a large metal smoker to smoke large quantities of meat and turn it into smoked meat, then dried meat, then jerky.
  • Preserving: a smoker bin then a fridge, then a freezer
  • Vinegar and salt: able to put meat and veggies into jars too keep them fresher for even longer but does dehydrated you slighly.
+, game needs more realism
 
U are making mountain out of a mole hill
There's so much unrealistic stuff in the game that even talking about realism is silly. The damage of a firearm, for example, depends on the cartridge (bullet and gunpowder weight) and barrel length, not the weapon type or the quality of its manufacture. In reality, you can get 10 potato plants from one potato, and even eat the potatoes themselves. In the game, you need five potatoes to plant one potato plant. In reality, the meat from one bear would probably last me six months, but in the game, it's enough to cook just a few meals. In real life, injuries would lead to gangrene and amputation, but in the game, we can simply eat and recover. And so on and so forth.
 
There's so much unrealistic stuff in the game that even talking about realism is silly. The damage of a firearm, for example, depends on the cartridge (bullet and gunpowder weight) and barrel length, not the weapon type or the quality of its manufacture. In reality, you can get 10 potato plants from one potato, and even eat the potatoes themselves. In the game, you need five potatoes to plant one potato plant. In reality, the meat from one bear would probably last me six months, but in the game, it's enough to cook just a few meals. In real life, injuries would lead to gangrene and amputation, but in the game, we can simply eat and recover. And so on and so forth.
Well u are talking about full realism while some of us just want more realistic elements (not 100% realism)!
Obviosly game should ballance between realism (gameplay stuff) and acrade (gaming conventions) - when 1) brings more entertaiment while 2) makeы game less stuffy than our life!
 
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