Double G
Survivor
If you can find me any documentation for honey probability being affected biome/loot stage then feel free to post it.You can check it out for yourself. Go to the winter biome and chop down some stumps; you'll notice the difference with the forest one as early as the fifth stump. This applies not only to honey, but also to wax.
Here is the XML info on stumps and honey probability. It has since been moved to gameevents.xml from blocks.xml.
Code:
<!-- *** BLOCK_TREE_STUMP_BEES -->
<!-- Used on tree stumps -->
<action_sequence name="block_tree_stump_bees">
<property name="action_type" value="Game"/>
<property name="target_type" value="Block"/>
<property name="allow_while_dead" value="true"/>
<requirement class="RandomRoll">
<property name="min_max" value="0,100"/>
<property name="operation" value="LTE"/>
<property name="value" value="20"/>
</requirement>
<decision class="If">
<requirement class="RandomRoll">
<property name="min_max" value="0,100"/>
<property name="operation" value="LTE"/>
<property name="value" value="50"/>
</requirement>
<action class="SpawnEntity">
<property name="entity_names" value="animalBeeSwarm"/>
<property name="single_choice" value="true"/>
<property name="spawn_count" value="1"/>
<property name="phase" value="0"/>
<property name="add_to_group" value="zombies"/>
<property name="safe_spawn" value="true"/>
<property name="min_distance" value="2"/>
<property name="max_distance" value="3"/>
<property name="spawn_type" value="Position"/>
<property name="is_aggressive" value="true"/>
</action>
<action class="AddItems">
<requirement class="RandomRoll">
<property name="min_max" value="0,100"/>
<property name="operation" value="LTE"/>
<property name="value" value="100"/>
</requirement>
<property name="added_items" value="resourceBeeswax"/>
<property name="added_item_counts" value="1"/>
</action>
</decision>
<action class="AddItems">
<property name="added_items" value="foodHoney"/>
<property name="added_item_counts" value="1"/>
</action>
<action class="AddBuff">
<property name="buff_name" value="buffHarvestHoney"/>
</action>
</action_sequence>
<requirement class="RandomRoll">
<property name="value" value="20"/> = 20% chance of getting honey from a stump.
<decision class="If">
<requirement class="RandomRoll">
<property name="value" value="50"/> = 50% chance of spawning bees if getting honey.
There is nowhere in any of the XMLs that says the 20% probability is influenced by anything else.
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