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WalkerSim2

WalkerSim2 1.0.2

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ZehMatt updated WalkerSim2 with a new update entry:

0.9.20

This release addresses a problem where zombies would no longer walk to cities and a few smaller changes.

Changelog
  • Fix: CityVisitor could get agents stuck at some areas depending on the map, reworked the entire logic.
  • Fix: `walkersim stats` did show some incorrect information.
  • Feature: A new console command `walkersim config`, it will print the loaded configuration.
  • Improve: `walkersim help` will now list all available console commands including the parameters...

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ZehMatt updated WalkerSim2 with a new update entry:

1.0.0

With this new release I consider it to be 1.0.0, thanks everyone for the all support and all the testing!

Changelog
  • Fix: Pausing the game did not pause the spawn protection time.
  • Fix: Enemy animals did not spawn, snakes, dogs and so on should now be back.
  • Feature: The distance the sound travels now considers the environment, for example, when in-doors then sounds will not travel as far making gun play more viable, this applies to all sounds emitted.
  • Improve: The spawn...

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