S.T.A.L.K.E.R
Refugee
- Version
- 2.5
- Platform
- Windows
NullReferenceException: Object reference not set to an instance of an object
at System.Int32.TryParse (System.String s, System.Int32& result) [0x00008] in <1071a2cb0cb3433aae80a793c277a048>:0
at ClientInfoCollection.GetForNameOrId (System.String _nameOrId, System.Boolean _ignoreCase, System.Boolean _ignoreBlanks) [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at ConsoleHelper.ParseParamIdOrName (System.String _param, System.Boolean _ignoreCase, System.Boolean _ignoreBlanks) [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at TileEntitySecure.IsUserAllowed (PlatformUserIdentifierAbs _userIdentifier) [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at BlockDoorSecure.OnBlockActivated (System.String _commandName, WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityPlayerLocal _player) [0x00081] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at TraderArea.SetClosed (World _world, System.Boolean _bClosed, EntityTrader _trader, System.Boolean playSound) [0x001a8] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at EntityTrader.OnUpdateLive () [0x0034c] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at EntityAlive.OnUpdateEntity () [0x00031] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0011e] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at World.TickEntitiesFlush () [0x0000c] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at GameManager.UpdateTick () [0x00033] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at GameManager.gmUpdate () [0x004d7] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at GameManager.Update () [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
On the server, in the console, such an error has been constantly observed for 4 months, most often at night and when someone is near the dealer rect. It's the same on a server without mods!
at System.Int32.TryParse (System.String s, System.Int32& result) [0x00008] in <1071a2cb0cb3433aae80a793c277a048>:0
at ClientInfoCollection.GetForNameOrId (System.String _nameOrId, System.Boolean _ignoreCase, System.Boolean _ignoreBlanks) [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at ConsoleHelper.ParseParamIdOrName (System.String _param, System.Boolean _ignoreCase, System.Boolean _ignoreBlanks) [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at TileEntitySecure.IsUserAllowed (PlatformUserIdentifierAbs _userIdentifier) [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at BlockDoorSecure.OnBlockActivated (System.String _commandName, WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityPlayerLocal _player) [0x00081] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at TraderArea.SetClosed (World _world, System.Boolean _bClosed, EntityTrader _trader, System.Boolean playSound) [0x001a8] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at EntityTrader.OnUpdateLive () [0x0034c] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at EntityAlive.OnUpdateEntity () [0x00031] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0011e] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at World.TickEntitiesFlush () [0x0000c] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at GameManager.UpdateTick () [0x00033] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at GameManager.gmUpdate () [0x004d7] in <894581b74c2843ac9a5dc09ac7a2b244>:0
at GameManager.Update () [0x00000] in <894581b74c2843ac9a5dc09ac7a2b244>:0
On the server, in the console, such an error has been constantly observed for 4 months, most often at night and when someone is near the dealer rect. It's the same on a server without mods!
- Reproduction Steps
- It most often occurs at night, near a merchant
- Link to Logs
- https://pastebin.com/
- Link to Screenshot/Video
- https://pastebin.com/