V2.5 Apiary Hotfix

Ah if you're including fixes like these, maybe this one too:
"questRewardLegendaryMeleeWeaponCraftingBundleDesc,items,item,,,A bundle of parts used to craft a legendary version of the title weapon or tool.\n\nIncudes some related magazines."
(There are 4 "incudes" in the Localization.txt)

Well. Learned something new today. The Incus is an anvil shaped bone in the middle ear. Incudes is the plural noun.

Fixed for V3.0 and marked for merging into V2.6.

Thanks!
 
I have only played once since the hotfix, and I am on PC, but mine worked fine. Are you sure you have flowers in them? You need at least a single stack of 10+ for them to work. It won't split across multiple stacks of flowers, so 3+3+4 won't produce.

This was changed as part of the Apiary hotfix.
You can have various sizes of the SAME flower in the 3 slots that equal 10 such as 5+4+1=10
It will NOT work with 5 golden, 4 cotton, and 1 chrysanthemum...at least not yet.


My 2nd and 3rd Apiaries are no longer producing after the hotfix, I'm on ps5
Try this if you haven't already...

Remove all flowers and tool mods
If not already placed, place down a land claim block
Put the crosshair on the the Apiary
Hold Triangle and then select the hand icon to pick up the Apiary
Place the Apiary back down, reinstall mods, and then re-add flowers to the fuel slots

Let us know if that helps.
 
View attachment 38198
Post automatically merged:

This is a first: I clicked on the rally point for the Knowbly Cabin POI, and it self-destructed!
If you could please post a proper bug report at https://community.thefunpimps.com/forums/bugs-7dtd/
It would be very much appreciated. I have tested cabin_10 Knowbly Cabin in playtest and Nevazgane and am not seeing any issues. If you could include the RWG Game Name and World Generation Seed we may have better luck reproducing the issue you encountered.
 
Ever since the hotfix, I can no longer connect to my server. I click spawn, and a few seconds later I'm DC'd

The logs for my game folder show this

2026-01-18T23:46:39 423.824 ERR NCSimple_Deserializer (ch=1) Message: Index was outside the bounds of the array.
2026-01-18T23:46:39 423.831 EXC Index was outside the bounds of the array.
at TileEntityCollector.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x001e7] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader _br, System.UInt32 _version, System.Boolean _bNetworkRead) [0x005ba] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader stream, System.UInt32 _version) [0x00000] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageChunk.read (PooledBinaryReader _reader) [0x0009b] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <3a063f32b5664748afde897a9f002d8e>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00289] in <3a063f32b5664748afde897a9f002d8e>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)

2026-01-18T23:46:39 423.835 INF Exited thread NCS_Reader_1
2026-01-18T23:46:40 424.423 INF Disconnect
 
One other thing I don't see noted elsewhere, the apiary smoker no longer works after this update. Apparently it only stops the bee swarms from spawning in response to the Open event, not when they spawn in response to the Close event.
 
Unfortunate, but is being looked at rightI'm not sure if you're aware of this but.
I'm not sure if you're aware of this... but the trap Turrets are setting off the Demo zombies button causing them to explode.
Essentially making turrets detrimental to use during horde nights.
Tested Shotgun & SMG all ammo types.
Still unsure if this is a bug or a feature.
 
If you could please post a proper bug report at https://community.thefunpimps.com/forums/bugs-7dtd/
It would be very much appreciated. I have tested cabin_10 Knowbly Cabin in playtest and Nevazgane and am not seeing any issues. If you could include the RWG Game Name and World Generation Seed we may have better luck reproducing the issue you encountered.
I would happily include both the Game Name and the World Generation Seed... but the Seed is a random number that I didn't save. (Never do.) Does the game save it somewhere?

Ah: found it. ~Library/Application Support/7DaysToDie/GeneratedWorlds/Tiyepahi Valley/map_info.xml -- an xml file rather than a plaintext file.

<property name="GameVersion" value="V.2.5.27" />
<property name="Generation.Seed" value="50303877" />
<property name="Seed" value="587945977" />

Also: Game Name is "St. Antony"
 
Last edited:
Ever since the hotfix, I can no longer connect to my server. I click spawn, and a few seconds later I'm DC'd

The logs for my game folder show this

2026-01-18T23:46:39 423.824 ERR NCSimple_Deserializer (ch=1) Message: Index was outside the bounds of the array.
2026-01-18T23:46:39 423.831 EXC Index was outside the bounds of the array.
at TileEntityCollector.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x001e7] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader _br, System.UInt32 _version, System.Boolean _bNetworkRead) [0x005ba] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader stream, System.UInt32 _version) [0x00000] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageChunk.read (PooledBinaryReader _reader) [0x0009b] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <3a063f32b5664748afde897a9f002d8e>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00289] in <3a063f32b5664748afde897a9f002d8e>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)

2026-01-18T23:46:39 423.835 INF Exited thread NCS_Reader_1
2026-01-18T23:46:40 424.423 INF Disconnect

Are you 100% sure you've updated both your sever AND your local client to V2.5 B27?
You may have done just that, but I always have to double check.

In our testing of the original issue with TileEntityCollector, it would usually cause the chunk that contained the bad data to reset.
A chunk of a player's base would be gone that contained the Apiary, but it wouldn't kick anyone out of the game once the server was rebooted.

I would need to see your client and server output logs to know for sure what's going on here.
Please see our bug reporting forum on how to share your logs via PasteBin and then DM me a link.
Post automatically merged:

One other thing I don't see noted elsewhere, the apiary smoker no longer works after this update. Apparently it only stops the bee swarms from spawning in response to the Open event, not when they spawn in response to the Close event.

You may have to pick up the Apiary and place it back down again.
Seems to be working as intended on my end in V2.5 B27.
 
Are you 100% sure you've updated both your sever AND your local client to V2.5 B27?
You may have done just that, but I always have to double check.

In our testing of the original issue with TileEntityCollector, it would usually cause the chunk that contained the bad data to reset.
A chunk of a player's base would be gone that contained the Apiary, but it wouldn't kick anyone out of the game once the server was rebooted.

I would need to see your client and server output logs to know for sure what's going on here.
Please see our bug reporting forum on how to share your logs via PasteBin and then DM me a link.
Post automatically merged:



You may have to pick up the Apiary and place it back down again.
Seems to be working as intended on my end in V2.5 B27.
For what ever reason, I had the server set to update on start, and on the latest experimental branch and it refused to update off of b23. Once I changed the branch to stable, it updated finally to b27 and fixed the problem.

Yes, I restarted the server multiple times while on latest experimental, but it wouldn't update past b23.

Now that I'm on b27 stable, it works fine.

Thanks for the response.
 
What platform were you using (PC, Mac, console...)
That's an even better question.
I'm on PC and I have also made a bug report about it.

Are you on console?

I have a feeling that this is a RWG issue. I just started a Navezgane run but it's early so I haven't done too many quests, especially outside of the pine forest.
Obviously something is causing stability issues once quest activation resets the POI.
 
That's an even better question.
I'm on PC and I have also made a bug report about it.

Are you on console?

I have a feeling that this is a RWG issue. I just started a Navezgane run but it's early so I haven't done too many quests, especially outside of the pine forest.
Obviously something is causing stability issues once quest activation resets the POI.
I'm on a Mac.
 
Is it necessary to have the 2 different Toggle options under Sprint?

Hold/Toggle
Toggle

Hold should just be Hold. I keep getting stuck toggled unintentionally under that option and as the wording states, it doesn't seem to be a bug but intended. I would love Hold to sprint to be it's own option! the toggle ends up being what I get so I'm sprinting when I intend to be walking my whole group ends up frustrated toggle is on both options except the 1 controller guy, who also is confused toggle exists twice.
 
Am I crazy? I thought 2.5 had added the ability to shift-click flowers into the apiary, like we can do with fuel sources on other workstations. Am I misremembering?
 
Back
Top