Jars (Not What You Think)

Is there a reason to have empty jars in loot when you can set jar refund to any percentage you like? Seems like it would be better just to have the murky water in loot containers at the same rate as formerly. Once the water in those jars are boiled and used, the refund mechanic would be fine for a reasonable supply of jars and, perhaps, elimiinate some of the gripes about empty jars taking up inventory space when they don't really need to be doing so while you're out and about.
 
Regardless of what refund setting you use, it feels good to interact with water using an empty jar so I personally don't mind them even when set to 0% refund.

Any game mechanic that allows the player to interact more with the world (e.g
Scooping water from ditch/lake/etc.) is good in my book.
 
Regardless of what refund setting you use, it feels good to interact with water using an empty jar so I personally don't mind them even when set to 0% refund.

Any game mechanic that allows the player to interact more with the world (e.g
Scooping water from ditch/lake/etc.) is good in my book.
Yes. It does feel good to interact with water. Love it. Great change overall. It doesn't feel as good to find empty jars in loot and have to carry them around while you're out and about and it seems to me the no. 1 complaint about jars is that they take up inventory space. No need for them to do that when you're out and about.

The suggestion would be: get rid of empty jars in loot and return that to just murky water in loot. No one seems to complain about carrying around murky water. The refund mechanic can handle the rest. Chances are you'll be at your base when handling empty jars at all.
 
I would be very happy for this kind of change. You find jars filled with liquid (water, tea, etc.). If you have refund set to more than 0%, then when you drink from them, you can get empty jars back that you can then fill up again. If set to 0%, players don't have to ever deal with empty jars. Both sides get what they want.
 
I used to just break empties to stack as broken glass and save it for later in case I needed to make jars.
If broken glass becomes an inventory issue, then they should make it valuable... make it used for new traps or as turret ammo.
Nobody complains about valuable stuff taking up inventory.
 
TFP should add water units in sinks, toilets, water containers and other POI appliances so u could collect it using empty jar like in some mod overhauls
 
With the extra slot on my bike and the easily found and utilized schematic for extra storage space on vehicles I find that inventory management is a beeeze even with the addition of empty jar clutter.

Plus, there are water sources everywhere so empty jars turn into murky water pretty quickly. If they were more common in loot like they used to be, Inwould be annoyed by them but their current level is acceptable to me.

I wouldn’t mind a slider for specific items like jars to be rarer to more common so we could adjust how much would be found in loot.
 
I'd have to disagree with both Atomic and Alexander. No need to go overboard. Just remove the empty jars from loot and most of the complaints about empty jars will be rendered moot.
 
there are water sources everywhere so empty jars turn into murky water pretty quickly.
And still take up room in inventory whether on a vehicle or on your avatar. I imagine, though could be wrong, that most would just take the empty jars produced at their bases and make a dedicated trip out to a water source to fill them when need be.

Note: removing empty jars from loot only eliminates complaints about empty jars taking up inventory space of any kind when out and about. If refund is on, of course, empty jars will take up space if drinking while out and about, but the slider is perfectly capable of handling that. Those who set it to '0' won't have to deal with empty jars while out and about at all.
 
That would certainly simplify the process of completely removing empty jars from my next play through. So I'd be all for it, but either way it's not going to be a problem for me to put together my own solution so I don't need TFP to address it. :)
 
That would certainly simplify the process of completely removing empty jars from my next play through. So I'd be all for it, but either way it's not going to be a problem for me to put together my own solution so I don't need TFP to address it. :)
But TFP might want to if they want to cut down on some of those gripes about empty jars taking up inventory space. ;)
 
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