A couple of things:

Have you tried holding a torch or weapon with a burning shaft mod? That usually wipes out minor cold you would experience in the forest.
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We feel most players would be annoyed playing Barbi dress up and changing for hot and cold since it varies a ton and went with one insulation that works for all since that is how it actually works in real life.
I see no reason to run around with a torch when I have to get rid of it in order to fight. Fighting is a major part of the game, which means a torch is just pointless to me since I can't fight and hold the torch at the same time. I won't be using a torch for heat at any point in this game. I always use a burning shaft mod whenever I get one because I use a spear as my main weapon. But that isn't usually something I find right away. By the time I find one or can craft one, I probably won't have to worry about the temperature in the forest anymore unless I get lucky and find one early, which is rare.

I agree that having to play dress up would be really annoying. Not having to change clothes when going from warm to cold is something I support with the clothing situation. I'm just finding that it doesn't really add value to the game and instead just gets to be frustrating in the early game. I'd be perfectly fine with it affecting the other biomes, but the dealing with it in the early game in the forest just gets to be a nuisance for me and may be enough that I'll disable temperature even if I wouldn't mind it during the rest of the game. And, like I said, I don't like the hot/cold overlays (especially cold), so since those can't be disabled in settings, that's another reason to consider disabling temperature permanently. I also don't like the overlays for biomes, but that only applies for a very short time until you are protected, so it's minor enough that I can ignore it.
 
a torch is just pointless to me since I can't fight and hold the torch at the same time
Probably wouldn't be if...you could hold it one hand and a weapon in the other. Wouldn't work with two-handed weapons, of course, and it's just as easy to throw it up on a wall if need be, though that's a little cumbersome and inconvenient. Doesn't work that well outside, either. We don't all use spears and clubs, so the torch will be useful for staving off cold. Conclusion: 6 of one, half dozen of the other.

Good to hear madmole is balking at Barbie dress-up. That's for virtual theme parks. Unfortunate enough the female model has press-on nails, though I sincerely appreciate she doesn't have man hands. A zombie apocalypse is no time to be prissy. :)
 
I'm just finding that it doesn't really add value to the game and instead just gets to be frustrating in the early game. I'd be perfectly fine with it affecting the other biomes, but the dealing with it in the early game in the forest just gets to be a nuisance for me and may be enough that I'll disable temperature even if I wouldn't mind it during the rest of the game. And, like I said, I don't like the hot/cold overlays (especially cold), so since those can't be disabled in settings, that's another reason to consider disabling temperature permanently. I also don't like the overlays for biomes, but that only applies for a very short time until you are protected, so it's minor enough that I can ignore it.
It adds difficulty and choice. Should you go out at night when it's colder? Should you stay and work on your base when it rains? It adds depth to your decisions and gameplay. The game shouldn't be something you can do playing half asleep and while I am not asking for Dark Souls level of difficulty I am asking for survival elements in a survival game.

The forest specifically should ideally be much more manageable than other biomes, but you should still have some interactivity with temperature. I think rain by itself shouldn't make you freeze and night by itself shouldn't either, now both together then yes, yes it should.

Lastly, I am still asking for 5 levels of mods/clothing instead of 3 will help with the extreme variance of either finding them too early or too late. There have been times with other items where I find an upgraded version of something too soon compared to the more basic version.
Probably wouldn't be if...you could hold it one hand and a weapon in the other. Wouldn't work with two-handed weapons, of course, and it's just as easy to throw it up on a wall if need be, though that's a little cumbersome and inconvenient. Doesn't work that well outside, either. We don't all use spears and clubs, so the torch will be useful for staving off cold. Conclusion: 6 of one, half dozen of the other.

Good to hear madmole is balking at Barbie dress-up. That's for virtual theme parks. Unfortunate enough the female model has press-on nails, though I sincerely appreciate she doesn't have man hands. A zombie apocalypse is no time to be prissy. :)
I feel like a torch is the early game equivalent of light. I think it would be better to modify early-mid and mid-game light sources. Chem sticks would be nice as you could equip them to your backpack and it would slowly tick down and auto-replace with another chem stick in your inventory until you run out and then the light goes out. Satisfactory does this with radiation filters in it's game. You should also find weapon and helmet flashlights around the mid-game. Then mid-late to late game you can get a proper flashlight that can attach to your backpack without needing to use up a valuable mod slot. It would also provide a reason to keep looting as you want to get the best gear possible.
 
It adds difficulty and choice. Should you go out at night when it's colder? Should you stay and work on your base when it rains? It adds depth to your decisions and gameplay. The game shouldn't be something you can do playing half asleep and while I am not asking for Dark Souls level of difficulty I am asking for survival elements in a survival game.

The forest specifically should ideally be much more manageable than other biomes, but you should still have some interactivity with temperature. I think rain by itself shouldn't make you freeze and night by itself shouldn't either, now both together then yes, yes it should.

Lastly, I am still asking for 5 levels of mods/clothing instead of 3 will help with the extreme variance of either finding them too early or too late. There have been times with other items where I find an upgraded version of something too soon compared to the more basic version.

I feel like a torch is the early game equivalent of light. I think it would be better to modify early-mid and mid-game light sources. Chem sticks would be nice as you could equip them to your backpack and it would slowly tick down and auto-replace with another chem stick in your inventory until you run out and then the light goes out. Satisfactory does this with radiation filters in it's game. You should also find weapon and helmet flashlights around the mid-game. Then mid-late to late game you can get a proper flashlight that can attach to your backpack without needing to use up a valuable mod slot. It would also provide a reason to keep looting as you want to get the best gear possible.
I would say it adds inconvenience and not depth. Having to decide if you want to be inconvenienced by a mechanic or not isn't depth. Depth would be a meaningful choice rather than just a choice of convenience, imo.
 
I would say it adds inconvenience and not depth. Having to decide if you want to be inconvenienced by a mechanic or not isn't depth. Depth would be a meaningful choice rather than just a choice of convenience, imo.
I respect your take on it and agree with that lense it's not depth. I look at it as a challenge to overcome. Otherwise why not just give me the loot minus the zombies?

Having to make tougher decisions on whether to go outside or not (as it is still very doable) adds more than not having it.

Now you could say it's inconvenience but then so are zombies. They are things used to impede growth to make the game last longer.

I'll have to play more to determine what I think about it overall as far as tweaks but as a system I enjoy it very much.
 
Depth would be a meaningful choice rather than just a choice of convenience, imo.
Temperature, meaningful choice. What would fulfill that idea for you?
For now we have:
- Torches for a temporary warmth increase. (Too difficult!)
- Clothes changes. (Too difficult!)
- Staying indoors with campfires. (Too boring!)

What would feel meaningful and also entirely not require a single click on the UI? :)
 
Now you could say it's inconvenience but then so are zombies.
Zombies I can fight. They add to the game. Something that just adds a negative effect doesn't interest me. It's fine if others like it, but I am not playing this game for survival.

Temperature, meaningful choice. What would fulfill that idea for you?
For now we have:
- Torches for a temporary warmth increase. (Too difficult!)
- Clothes changes. (Too difficult!)
- Staying indoors with campfires. (Too boring!)

What would feel meaningful and also entirely not require a single click on the UI? :)
Incorrect responses...

Torches - Not worth it since I can't carry it and fight at the same time.
Changing clothing - Not worth it. It adds nothing for me other than having to keep swapping stuff around. If there is a way to set up separate outfits that take no inventory and you can quick swap them, then that's fine. Otherwise, it's just a mechanic that I don't enjoy in any games.
Staying inside - Why? I can completely ignore temperature and smell and it doesn't really matter. So why stay inside? I'm hardly a new player who can't handle the night.

What would make it meaningful? Torches you can carry and fight with. No low temperatures in the forest so you have time to work towards protection without having to deal with being slow and running out of food/water more quickly when there's nothing you can do to manage it besides constantly messing with torches or campfires until you can finally find the clothing items. At this point, I still don't have enough clothing items to handle being cold in the forest, yet I'm already in other the burnt forest. That tells me you can't get them readily enough to make temperature in the forest acceptable. So I'll disable it. I doubt they'll change it to something I'll like. Others can enjoy if it they like. It just isn't something I like.
 
What would make it meaningful? Torches you can carry and fight with.
How is this meaningful? You equip a torch, done for the game. No choices, no actions, you can just see and fight fine.
No low temperatures in the forest so you have time to work towards protection
So the meaning is .. "I just do what I'd do anyway, and the problem never exists"?

If you just don't want to play a survival game, then fine; great that you have the options to not. But that's quite different from "meaningful gameplay" ;)
 
How is this meaningful? You equip a torch, done for the game. No choices, no actions, you can just see and fight fine.

So the meaning is .. "I just do what I'd do anyway, and the problem never exists"?

If you just don't want to play a survival game, then fine; great that you have the options to not. But that's quite different from "meaningful gameplay" ;)
Semantics. Being able to hold a torch when I fight means it is useful and I don't have to constantly swap back and forth, having light/warmth and not having light/warmth all the time. As it is now, it is pointless to me. Being cold is not worth the hassle. Being in the dark is not worth the hassle. I can wait until finding/crafting a helmet light (for light) or a flaming shaft mod (for light and heat).

I'm not going to argue with you. I've given up on that with you. This is the answer to your question and that's enough. People who like it can use it. I have no use for it other than temporary light at my base until I have electricity.
 
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