Riamus
Hunter
Yeah, everyone has different preferences for what they like with the game. Having such a wide range of genres mixed together creates that effect. Some prefer the survival aspect, while I don't generally play survival games for very long before getting tired of the "grind" of surviving. I feel this game was fine (for me) in that I still had to worry about some stuff like food and water, but it wasn't ever a critical thing and I could build up to it not being an issue very quickly once I was no longer new at playing the game.Interesting, in general, I feel in the early to early-mid I am "surviving". Which I like. Mid, when I am comfortable killing stuff, I feel like a hamster. I.e. resource, loot, build, craft, blood moon. Now I have thought of eliminating bloodmoon, but then I feel like a diservice to "the game". I increased from 30mins days to 1hr days. I think I may even have to increase that to 1.5hr or 2hr whatever next setting may be. Although that may make the "early" go by quicker, which is the part I enjoy most.
Cant speak for late, as I play dead is dead, havent really gotten there.
Funny, perceptions, how they differ.
For me, building is a big part of this game. I've played many other games with base building and none have been as good as this one is for being able to be creative. Most either have you building premade structures or else you are building entire rooms at once or else you are building large sections at once (walls, floors, etc.). This game, with it being a voxel game, lets us have far more creative freedom. I also like just killing zombies. I can do that at any level and I will enjoy it. It doesn't matter to me if I'm level 1 and struggling in a fight or level 300 and breezing through a fight. As long as I am killing zombies, I'm enjoying myself. So it doesn't matter whether I'm in the early game or late game for that. I also really enjoy the large, high tier POI, both from TFP and from other POI designers. So mid to late game is just a better time for me than early game. Early game is always the same thing every game. Only later do I start deviating into new things.
Yeah, I mentioned modding it to give me the protective items at the start as one option to deal with it. There are different options I could choose, depending what I end up thinking about how it works. One is just to change the default temperatures for each biome so I don't deal with it at all in the early game in the forest and have to worry about it later in the other biomes. But that may not be the best option for me either. I'll just have to wait and see.@Riamus just give yourself a full set of thermal underclothing at the start and you won’t be bothered by temperature.
Thanks, madmole. It is good to hear that there is at least talk of having it be optional in the game settings. I never have a problem with a feature that is optional in game settings, no matter what I think of it. Even if it's not in game settings, if I can easily mod it, I also don't care that much. But having it in the settings is preferable. As far as being slowed down, yeah... once you have a vehicle, it's not a big deal until you're doing a POI that is mostly (or half) outside, such as the quarry. There aren't too many like that, so it's not a big deal, but slow movement is still something I don't enjoy. Of course, there are a decent number of POI with broken or open roofs, which would all be treated as being outside, but those usually are only open in certain parts of the POI.Running around at night early game has always been risky. I still do it. Mostly temperature is not punishing enough IMO. Slowed down barely in the cold and heat. By the time you get to the snow and desert you have a vehicle and you are not slowed indoors where it's warm so it's only affecting you if you run around on foot outside as far as speed goes. We're working up a new menu for 2.8 that will add a million sandbox options, so weather disable could go in then.
I rush the bicycle every game just to not be stuck walking everywhere. I've quit games even when they were good games if you had to walk slowly all over the place and it took a lot of time to get places. I don't consider spending a lot of time walking around to be fun gameplay and instead consider it to be a waste of time when I could actually be playing the game. I know others consider it playing the game, but I just don't. That's why a broken or sprained leg is by far the absolute worst debuff for me. I don't care about any other debuff, but those get annoying very quickly. It's one reason I get parkour maxed right away so I have less chance of it happening. I've even chosen sometimes to just let me character sit in place and go do something else - make food, etc. - until it went away just so I didn't have to deal with it. So, yeah... slower movement is not something I like.
I know I'm probably in the minority and I'm not asking it to be made the way I want it. I'm just expressing my dislike for movement penalties and general disinterest in stuff that is just made to slow you down or make you have to work to accomplish something instead of just playing the game. And, as I said, I know others have different views of what "playing the game" entails. But I'm more about action and less about tedium or repetition. Just my preference.