The Return of Weather Survival

Haven't seen any threads about this since the patch notes and I gotta say I'm stoked.
I'm very excited for how the implications of the new(returned) Hot/Cold/Wet weather and how it'll interact with the storms and clothing. I think this is a big win for bringing back survival elements as well as a big win for immersion as well.. Alongside the other new changes, I'm very eager to start over and experience how it feels.
I was pretty happy reading those patch notes.
 
They went into more detail than I thought they would for it so I am eager to try it out. The changes sound good so far and agree I was happy to read the patch notes.

Smell returning is another thing I like and will have to see how developed and balanced it stays with how many moving parts they added to the system.
 
The main difference is that in the forest biome you will almost always carry a torch with you while running around outside. The early game tattered clothing does almost nothing to mitigate the cold. Keeping a torch in your hand is it which means that when you get your bike you will almost always suffer from cold effects while traveling in rain or at night.

Plan to be either annoyed or overjoyed depending on how much you like such things.

I like burnt forest now because it is the most temperate. Forest and snow are too cold and the desert and wasteland too hot. Once you get better clothing and drinks it is easier to deal with those biomes.
 
The main difference is that in the forest biome you will almost always carry a torch with you while running around outside. The early game tattered clothing does almost nothing to mitigate the cold. Keeping a torch in your hand is it which means that when you get your bike you will almost always suffer from cold effects while traveling in rain or at night.

Plan to be either annoyed or overjoyed depending on how much you like such things.
By the time you get your bike you should have better clothing. Also the enjoyment of a survival IMO game is overcoming/mitigating challenges.

The torch thing would likely only be necessary during night or rain unless you have some inside information.
 
Sounds good for the weather mechanics themselves.

Still up to playtesting if I'm more triggered about the clothing being "visually gone" or not, esp with the 3rd person view coming in as well... :P
 
By the time you get your bike you should have better clothing. Also the enjoyment of a survival IMO game is overcoming/mitigating challenges.

The torch thing would likely only be necessary during night or rain unless you have some inside information.

Yes, in the forest, you only need a torch during rain and at night.

Now ask me how often it rains….
 
Hm... so we're adding a mechanic that will make people not want to go out at night in the early game? Isn't that opposite what they wanted? Start in the forest and always be dealing with colder temperatures (why is the forest cold in Arizona?) and have it be even worst at night, making you move more slowly and use more food? Why would people bother going out at night at that point? Food can already be a challenge for some people in the first few days because the animals in the forest can be hard to see, so now you're going to use a lot more food... what was it? 300% and 600% more? And you'll move slower. Alternatively, you stay at your base all night and not deal with it. You can't carry a torch and fight at the same time, so you have to either not be ready for a surprise attack (which will happen more often with smell) because you're holding a torch constantly or else you have to keep dropping them and stand in place next to it until you warm up or you have to keep swapping back and forth with your weapon. Sounds like more of a nuisance than a benefit. Cold in the snow and also in the desert at night makes sense. Heat in the desert or even the burnt forest (from fires) makes sense. Wasteland could be either/or. But making the forest too cold doesn't make much sense, especially in Arizona.

But I suppose some people want to struggle for everything. Unfortunately, there hasn't been any mention of being able to disable temperature without using a mod. We'll see how it works, but it sounds like it'll just make the early game more annoying (I already don't enjoy the early game). Guess I'll probably have to mod it in some way - changing biome temps, or automatically giving me stuff to be warm in the forest when the game starts so I don't have to deal with it, or some other thing that makes it less annoying.

In the end, the food (cold temps) and water (warm temps) don't bother me too much, but I already hate being slowed down by things like a sprained or broken leg, so being slowed down by temperature really doesn't work for me.
 
...(I already don't enjoy the early game)....
Curious why you feel that way? I luv early game, having to struggle initially as I get better resources and weapons. It's some of the best fun I have and a huge reason why I keep playing. I luv starting over.
 
Hm... so we're adding a mechanic that will make people not want to go out at night in the early game?
We have reduced visibility, ferals and zombies run at night. I think people are already discouraged to not go out at night.

I feel like nights should be a risk/reward proposition. Currently it's pretty well done. Will have to see how cold nights are before I form an opinion on the matter.
Start in the forest and always be dealing with colder temperatures (why is the forest cold in Arizona?) and have it be even worst at night, making you move more slowly and use more food?
Source? I haven't seen anything about the forest being particularly cold. Perhaps at night sure temps will drop but will they be cold enough to where you need a torch every night? I have no clue.
Why would people bother going out at night at that point? Food can already be a challenge for some people in the first few days because the animals in the forest can be hard to see, so now you're going to use a lot more food... what was it? 300% and 600% more? And you'll move slower.
Food is too easy to come by at the moment especially if they change starting traders to be near larger towns.
Alternatively, you stay at your base all night and not deal with it. You can't carry a torch and fight at the same time, so you have to either not be ready for a surprise attack (which will happen more often with smell) because you're holding a torch constantly or else you have to keep dropping them and stand in place next to it until you warm up or you have to keep swapping back and forth with your weapon.
I think that would only apply for the first week or so right? To that I would argue that it's a good system because you start out fearing nights and then you build up enough to feel comfortable braving the night.
Sounds like more of a nuisance than a benefit. Cold in the snow and also in the desert at night makes sense. Heat in the desert or even the burnt forest (from fires) makes sense. Wasteland could be either/or. But making the forest too cold doesn't make much sense, especially in Arizona.
I agree the forest shouldn't be too cold, especially during the day. At nights it would be nice to see variable weather temperatures so that some nights may be colder while the rest are just fine.

I don't want to go too logic based for this because then days would be hot which would also be annoying. I think occasionally it's fine to have temp swings but they should only serve to get you ready for other biomes.
But I suppose some people want to struggle for everything.
Things handed out for free or with ease have no merit. It's why if you spawn in everything you don't struggle but you get bored faster.
Unfortunately, there hasn't been any mention of being able to disable temperature without using a mod. We'll see how it works, but it sounds like it'll just make the early game more annoying (I already don't enjoy the early game). Guess I'll probably have to mod it in some way - changing biome temps, or automatically giving me stuff to be warm in the forest when the game starts so I don't have to deal with it, or some other thing that makes it less annoying.
In the end, the food (cold temps) and water (warm temps) don't bother me too much, but I already hate being slowed down by things like a sprained or broken leg, so being slowed down by temperature really doesn't work for me.
I think they act as natural barriers of entry requiring players to gear up before they can live there. It's a more natural form of progression than finding mushrooms and coal.
 
Curious why you feel that way? I luv early game, having to struggle initially as I get better resources and weapons. It's some of the best fun I have and a huge reason why I keep playing. I luv starting over.
I've played the game so many times that the beginning is basically like redoing a tutorial over and over. It isn't until I'm later in the game (mid game and beyond) when I can start really doing stuff - building crazy stuff, running through more interesting POI rather than a bunch of tiny relatively similar POI, etc. - that I really enjoy it. If I could start at mid game with a decent amount of resources as if I'd already gone through the early game, I'd do that every game.

We have reduced visibility, ferals and zombies run at night. I think people are already discouraged to not go out at night.

I feel like nights should be a risk/reward proposition. Currently it's pretty well done. Will have to see how cold nights are before I form an opinion on the matter.

Source? I haven't seen anything about the forest being particularly cold. Perhaps at night sure temps will drop but will they be cold enough to where you need a torch every night? I have no clue.

Food is too easy to come by at the moment especially if they change starting traders to be near larger towns.

I think that would only apply for the first week or so right? To that I would argue that it's a good system because you start out fearing nights and then you build up enough to feel comfortable braving the night.

I agree the forest shouldn't be too cold, especially during the day. At nights it would be nice to see variable weather temperatures so that some nights may be colder while the rest are just fine.

I don't want to go too logic based for this because then days would be hot which would also be annoying. I think occasionally it's fine to have temp swings but they should only serve to get you ready for other biomes.

Things handed out for free or with ease have no merit. It's why if you spawn in everything you don't struggle but you get bored faster.


I think they act as natural barriers of entry requiring players to gear up before they can live there. It's a more natural form of progression than finding mushrooms and coal.
Yes, there are reasons people (new players, mainly) don't go out at night. Then TFP started making changes to make it less "scary" to go out at night, such as increased brightness. Maybe that wasn't their plan and they don't want people to want to go out at night, but it's how it seemed.

Source == See quote below.

I agree that food is easy ... for me. But we see people complaining about food very often, especially in the early game now that they reduced animals significantly in the forest.

In any case, I'll try temperature stuff and see if it actually adds value to the game or is just a nuisance that I have to deal with. If it's just a nuisance, I'll remove it. As it stands now, I'm already on the verge of disabling biome hazards because they aren't enjoyable to have to unlock protection for every single game. Once was fine. A few times was okay. Now, it's just a pain. It doesn't matter that it is easy to do. I just don't want to be bothered with something that doesn't really add anything to the game for me. Storms are getting close as well, but I am hoping the changes that make it easier to just stay out in the storms will make them worth leaving enabled. If not, they'll also soon be disabled. I'm tired of having to stop building because of a storm or have to leave a biome if I'm not intending to be inside somewhere to be protected from it. In short, I'm not a huge survival player. I don't mind some survival stuff, but if it becomes too repetitive or too much of a hassle, it's not worth having in the game for me. And since this game is intended to be played many times rather than just once or twice and then let it sit for a year or two before playing again, things can easily become repetitive very quickly. As Roland said, the temperature will either annoy you or make you happy, and I'm pretty sure I'll be in the annoyed category, though I'll still try it.

The main difference is that in the forest biome you will almost always carry a torch with you while running around outside. The early game tattered clothing does almost nothing to mitigate the cold. Keeping a torch in your hand is it which means that when you get your bike you will almost always suffer from cold effects while traveling in rain or at night.

Plan to be either annoyed or overjoyed depending on how much you like such things.

I like burnt forest now because it is the most temperate. Forest and snow are too cold and the desert and wasteland too hot. Once you get better clothing and drinks it is easier to deal with those biomes.
 
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I've played the game so many times that the beginning is basically like redoing a tutorial over and over. It isn't until I'm later in the game (mid game and beyond) when I can start really doing stuff - building crazy stuff, running through more interesting POI rather than a bunch of tiny relatively similar POI, etc. - that I really enjoy it. If I could start at mid game with a decent amount of resources as if I'd already gone through the early game, I'd do that every game.

Interesting, in general, I feel in the early to early-mid I am "surviving". Which I like. Mid, when I am comfortable killing stuff, I feel like a hamster. I.e. resource, loot, build, craft, blood moon. Now I have thought of eliminating bloodmoon, but then I feel like a diservice to "the game". I increased from 30mins days to 1hr days. I think I may even have to increase that to 1.5hr or 2hr whatever next setting may be. Although that may make the "early" go by quicker, which is the part I enjoy most.

Cant speak for late, as I play dead is dead, havent really gotten there.

Funny, perceptions, how they differ.
 
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Cant speak for late, as I play dead is dead, havent really gotten there.

For goodness sakes give yourself 3 lives on your next playthrough and see what the late game is all about. Maybe the devs have just been waiting for YOU to get there so they can add more content in that zone.
 
I am wondering how temperature is going to go.
Not sure what alpha it was but I hated that I could be in a poi and be "comfortable" and literally just turn a quarter turn on the exact same spot and then suddenly be melting.
I would be happen to dress for different biomes but not having to add remove something every 5 minutes
 
Hm... so we're adding a mechanic that will make people not want to go out at night in the early game? Isn't that opposite what they wanted? Start in the forest and always be dealing with colder temperatures (why is the forest cold in Arizona?) and have it be even worst at night, making you move more slowly and use more food? Why would people bother going out at night at that point? Food can already be a challenge for some people in the first few days because the animals in the forest can be hard to see, so now you're going to use a lot more food... what was it? 300% and 600% more? And you'll move slower. Alternatively, you stay at your base all night and not deal with it. You can't carry a torch and fight at the same time, so you have to either not be ready for a surprise attack (which will happen more often with smell) because you're holding a torch constantly or else you have to keep dropping them and stand in place next to it until you warm up or you have to keep swapping back and forth with your weapon. Sounds like more of a nuisance than a benefit. Cold in the snow and also in the desert at night makes sense. Heat in the desert or even the burnt forest (from fires) makes sense. Wasteland could be either/or. But making the forest too cold doesn't make much sense, especially in Arizona.

But I suppose some people want to struggle for everything. Unfortunately, there hasn't been any mention of being able to disable temperature without using a mod. We'll see how it works, but it sounds like it'll just make the early game more annoying (I already don't enjoy the early game). Guess I'll probably have to mod it in some way - changing biome temps, or automatically giving me stuff to be warm in the forest when the game starts so I don't have to deal with it, or some other thing that makes it less annoying.

In the end, the food (cold temps) and water (warm temps) don't bother me too much, but I already hate being slowed down by things like a sprained or broken leg, so being slowed down by temperature really doesn't work for me.
Running around at night early game has always been risky. I still do it. Mostly temperature is not punishing enough IMO. Slowed down barely in the cold and heat. By the time you get to the snow and desert you have a vehicle and you are not slowed indoors where it's warm so it's only affecting you if you run around on foot outside as far as speed goes. We're working up a new menu for 2.8 that will add a million sandbox options, so weather disable could go in then.
 
Lol, I remember my first few hours in this game. I wouldn't dare set foot outside at night.
I wouldn't care if there was 100 loot boxes outside filled with everything I could use for 1000 days. If it despawned it despawned lol

Wait, at least up to 2.8 confirmed! (y)
 
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