Yikes. That tells me about all I need to know about you. Good luck with your super-limited-but-still-not-too-limited-to-troll-post-here free time.It doesn't deserve an answer. It's quite pedestrian.
Good thing Roland has you around to white-knight for him. What else do you do for him?
lol…how juvenile. When sexual favor innuendo is the only response you can make you are practically conceding your point.Good thing Roland has you around to white-knight for him. What else do you do for him?
I never said it was replacing it. I just said I'm waiting to see if one of them decides to include a more robust multiplayer experience.lol…how juvenile. When sexual favor innuendo is the only response you can make you are practically conceding your point.
Have fun with Vein. Since it’s completely replacing 7 Days in your library perhaps you’ll also be replacing our forum with their forum…for the sake of time?
It's a few things, mainly Vein just released into EA; everyone with an entertainment budget who plays 7dtd is highly likely to give it a go. Closest similar game in the genre.
Also, for creators, the 7dtd content has gotten a little repetitive; the recent patches didn't really bring much in terms of replay value. That has reduced my viewing into just JaWoodle's series, haven't watched any others lately. For him, he obviously likes Vein atm; but he'll certainly be back to 7dtd before long. At 3.0 latest..
From just watching Jaboodleboodle*, I'd say 7dtd has Vein beat in terms of combat mechanics and enemy variety; and the diggable ground is still a huge factor for me. And Vein's inventory/crafting mechanics look quite clunky.. It does show good promise, might even end up beating 7dtd; but I'd bet 7dtd will be "done" before Vein gets far enough to compete.
Can't predict what the future brings, but seems that 7dtd will be more arcady and simplified, while Vein goes for more realism and complexity; I'd say the audiences will mostly overlap, but some people will prefer one over the other due to that.
*YT auto-captions are strugglin' ..![]()
They are more similar than they are different. Vein is the direction I had hoped TFP was going around Alpha 16
One of the single greatest changes to the game came with 1.0 and cities. It made the game feel more realistic rather than random buildings placed while simultaneously removing large swaths of map exploration. It was something that drastically changed how we play now compared to previous iterations of the game. We also got critical injuries in A19 which fleshed out damage better. A large majority of the changes are backend changes which are very important, but indeed not as noticeable and some of the changes such as removing temperature, clothing, schematics, parts quality, etc were not received well by a sizeable contingent of the player base.I mean if you wanna be real the gameplay hasn't gone anywhere in like 7+ years. Sure it looks prettier but it has not really changed and has been the same thing. Kinda why I mostly play modded, as they often can be quite different. Vanilla kinda died for me back in a17, hard to get excited over any update as they mostly are just graphical updates, which imo is not the problem, the gameplay needs massive improvment and nothing has really been done in that aspect.
The idea that one game must completely replace the other is silly hyperbole. All of us have full time careers and families with kids and grandchildren. None of us are playing video games all the time and living out of balance. We play when we have time and when we find a new game we like we play that for awhile and then come back to 7 Days for awhile and then Planet Crafters for awhile etc.
Sorry, who are you again?Good game. Too...slow for my taste, I enjoy the "arcade" experience of 7D2D
Mechanics and motivation are the same in both games, just approached differently.
I hope to see continued success in both games. Thanks for coming to my TED talk.
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So I rotate games in and out.
Really wish Frontier had kept supporting Elite on console. Luv'd it when I was still playing.I do the same. There's a stable of games I repeatedly come back to--mostly multiplayer games that I play online with my bestie--while some games when they rotate out can be safely uninstalled because I'll never play them again.
In my repeating stable I've got:
That said, at any given time I'll have 2 or 3 games in an "active" state. This is entirely necessary specifically because of my limited time for gaming. Elite is easily one of my all time favorite games but it is very hard to break into small chunks of time. For example: if you accept a mission there is a time limit you must complete it in. How long depends on the type of mission from 1 hour to 14 days, but 6 hours is typical. That's real world time, and the clock is ticking whether or not you are playing.
- 7 days to die
- Elite: Dangerous
- Phasmophobia
- Project Zomboid
- No Man's Sky
So maybe tonight I don't have enough time available to play Elite, but my friend is online and I've got about an hour to relax and have fun? Then we fire up Phasmo and play a bunch of tidy little rounds.
(Right now 7 Days is 'inactive', waiting on 2.5 Stable...)
In my repeating stable I've got:
- 7 days to die
- Elite: Dangerous
- Phasmophobia
- Project Zomboid
- No Man's Sky
I heard it's a dud.The only game I have more hours in than 7D2D is Civlizations 7
Currently actively doing my second go around of CBP2077 and into "holiday xp" in WoT.
The only worthwhile anything related to Wheel of Time is what came directly from Robert Jordan. All else is rubbish.
Blood and ashes! Brandon Sanderson was the Jordan Reborn in my opinion and finished the story better than even Thom Merrilin could have managed. I wouldn’t say ALL else was rubbish. Mother’s milk in a cup!!