A simple communication Proposition

During the log on screen time, you are basically a captive audience
for 2 to 2 and a half minutes. Mentionables can be displayed the same
way the credits Scroll.

That would be a good time, for abridged Notifications. Just as
long as it doesn't include sales pitches. And it could have a
button to close it, on mouse over to freeze it, and a repeat button,
a scroller button to backtrack. And really big Arial Font for
high visibility. Possibly colorized.

Examples: Light was changed to work this way. Hey, Y'all the jars are
back in town. We added X Y and Z. Still working on "B". Storm borders
are complete, hope you like em.


Plus it is just repurposing code already completed, just pointing
to a different text file.


Basically it addresses multiple concerns in one place with one mechanic and over
a vastly greater audience, in one move. 1 Request for communication. 2 Helping to
make sure all players start on the same page as far as new gaming information.
3. These pois have been adjusted, If you make custom maps better check em out
or your pois my be the pits.

4. I will lead into this with a short true story, I think i posted it before,
as is relevant here. I worked for a company that faxed outgoing shipment
notifications around the world. It was slow and sloppy in nature. I suggested
creating a shared folder on the WAN intranet. Result was everyone notified in
a fraction of the time, before we were even prepared to ship the "Parcels".
It became a quick drag and drop, so we could concentrate on more labor intensive
concerns.

It is far easier to have 20 plus million players, to come to the source which is the game
screen than to try and seek out multiple media outlets to reach 20 plus million players.
The forum represents just over 1/2 of 1 percent. That is why the other 99 and 1/2
percent are always getting mixed messages, and lack of Straight from the Pimps Info.

Similar to the xml.txt: I reread that with each release I intend to mod, for pointers.
 
The tutorial could stay in place, this would just be a menu overlay, just like when
selecting the in-game configs. Actually, if the tut scrolled also probably more people
would notice it, from the beginning.
 
Remember when we had all the game mechanic information in a "Journal", that every player had access to while playing the game?

That feature was removed because "ain't nobody got time for that!"

It just reinforces, that if players are not looking for information, the communication medium and method is irrelevant. Even a minor inconvenience will receive push back. I am sure the three panel rotating ad thingy annoys more players than just me (considering there is a mod to remove/suppress it).
 
@8_Hussars
Overall you are right, if not sought then not seen. The scroller i wrote about,
would be when the game is loading, with the popups about pois and terrain etc.
During that time I only have two choices, go AFK, or watch the screen messages until the
spawn bar comes up. That is the 2 ish minutes I meant.

Yeah I remember the Journal, and the personal notes, I still read the xml.txt on my own,
it's not really updated as much as before, I miss it, but I am only one, in that regard.

The reason I thought about this is because, well, go back a few months until now.
Reading the exact statements, but filtering the emotional parts. I thought how do you
reach, an immense and varied audience, that uses an untold number of social media
to get news or word. They don't come here for one reason or another, TFP doesn't
seek them out across the web, for one reason or another. It has kind of turned into
a merry go round of discontent. The game screen is the only common denominator.

I wouldn't want a wall of text as I load into the game. Much like how I write. Sorry about
that. But breaking down the specific issues into their base component.
A happy medium is everyone is playing the game, everyone sees the same screens, a single
scrolling text file, would be seen, whether it would be read, that would be a them thing.
But at least the information, which is the only thing I was focusing on would be in a direct,
and readily accessible shared location. At the moment the overall sentiment is there is no
communication. With something like this in place, maybe it could become a learned activity
on both sides.

Luckily for me in offline mode, using the steam app, I only see that once, all i see of it now
is two blank boxes. It only reverts back temporarily when i play a pre-that screen alpha, and
then return to the present version.
 
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Putting news in the news screen makes sense. Those, like myself, who aren't interested can disable the news screen with a loading parameter. Those who either don't know how to do that or who want to see it will still see the news. There's really no need for it to be anywhere else.
 
So, you'd like it if it was on the loading screen, but with a tick for "Don't show this again"?
I'd prefer that it's in the News screen (patch notes are news). That's where it really belongs, imo. The loading screen is for tips. Now, if it's some tip such as "Nights too dark? Turn down brightness below 50%.", then that is fine.

They could optionally have a Patch Notes button on the menu as well. Those who want to look can click it and see the notes. Of course, their patch notes aren't comprehensible to everyone, so.... ;)
 
So my interpretation from the posts, is possibly. Tips and message post
use game screen as medium. give option to disregard, especially if it has
been viewed already. But have it in a unified location, that pretty much everyone
regularly accesses.

Then Notes that Faatal thinks of like how he posts in the Diary. Richard could excerpt
7daystodie.com page. Simple things like I will use darkness setting because it was a recent
discussion. Could be added to a shared file folder in the company, edited and abridged
by Richard or Joel or Fubar or Faatal or PokketNinja, and simply copy and pasted. I used the
names because each one of them would have a different perspective and interaction. That
could cover a greater more well rounded scope.
 
We already have a news screen....? I personally have it disabled, along with the intro...

-skipintro -skipnewsscreen=true
Yes. Windows can be rather trivially spawned at several separate times. I can't foresee much pain from also loading it between "Start game" and "Enter world"?
 
Yes. Windows can be rather trivially spawned at several separate times. I can't foresee much pain from also loading it between "Start game" and "Enter world"?
But why? If it shows when loading the game, anyone who doesn't have it disabled will see it. There isn't any reason to include it in the middle of loading a game. Maybe I'm missing something? Do you see some value with it there instead of where the News already is located? People are more likely (my opinion) to sit at a menu screen and read something than to sit at the point where their game is loaded and ready to play to read something instead of just playing the game.
 
Do you see some value with it there instead of where the News already is located?
"Instead"? Both?

Mainly, it's one of those things that I don't really want to waste time reading. If the game loading in the background, sure, no time wasted. Perfect time for a little glance of "news" or "patch notes". With the newfangled "Spawn in" -button, I can also keep reading before entering the game; but I would advice having it accessible from some other menu (pause in-game, pre-game menu, both/all/whatnot). In case that moment happens to be inconvenient, like for a multiplayer.
 
"Instead"? Both?

Mainly, it's one of those things that I don't really want to waste time reading. If the game loading in the background, sure, no time wasted. Perfect time for a little glance of "news" or "patch notes". With the newfangled "Spawn in" -button, I can also keep reading before entering the game; but I would advice having it accessible from some other menu (pause in-game, pre-game menu, both/all/whatnot). In case that moment happens to be inconvenient, like for a multiplayer.
Having it on the ESC menu would be a good option, yes. A button to view it from the loading screen would be fine, though I really don't see any need.
 
You just had to go and give them ideas, didn't you? :)

Patch notes in the loading screen? Not a bad idea; might want to keep the tutorial tips in as an alternative, so it would need some navigation elements. But it would be more interesting than the stone axe guidance for sure.
They need to do all of this for the remake of iu😍
 
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